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FPSC Classic Scripts / Stupid, but waypoints

Author
Message
JunckMAn
16
Years of Service
User Offline
Joined: 23rd Apr 2008
Location: JunckLAnd
Posted: 11th May 2008 08:47
I totally don't understand how to do it.
Don't please scream "read tutorials" "search the forum" and so on.
Just first . I've put a waypint on a map, but i can't delete it. i've put it on diffrent level in air.
Second how to connect those into path?
3rd how to make the stupid NPC walk it?
With examples. PLZ!!!

And u didnt believe i was russian
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 11th May 2008 11:32
First of all. Everything I am about to tell you IS IN THE MANUAL, so I suggest you read it.

1) When you place a waypoint, hold SHIFT and left click the waypoint to create a new node that is linked to that waypoint. These form a path that entities will follow if told to do so.

2) To delete a waypoint, hold SHIFT and RIGHT click the waypoint.

3) There are default scripts you can use to make an entity follow the waypoint. These would include: follow.fpi, pace.fpi, and pace10.fpi



The one and only,


JunckMAn
16
Years of Service
User Offline
Joined: 23rd Apr 2008
Location: JunckLAnd
Posted: 11th May 2008 21:49
About 1rst and 2nd thanx. that was what i was searching 4. About 3rd. i've read about it, bit didn't understand percicely.

And u didnt believe i was russian
JunckMAn
16
Years of Service
User Offline
Joined: 23rd Apr 2008
Location: JunckLAnd
Posted: 11th May 2008 21:49
Plystre thanks for calm.

And u didnt believe i was russian
JunckMAn
16
Years of Service
User Offline
Joined: 23rd Apr 2008
Location: JunckLAnd
Posted: 24th May 2008 19:58
i've put main sceme pace.fpi that's all? i have about 5 diffrent routes. whitch ti choose

And u didnt believe i was russian

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