I created an fpe file and was able to load my own .x file in FPSC with a texture. However, when I build the game the process freezes. It isn't using any CPU usage, it just doesn't do anything, and the window doesn't respond. It works fine when I don't add my own mesh.
Here is the .fpe file:
;header
desc = equipmenta
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = meshbankleadwerkscrushedcar.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 4
collisionmode = 1
;visualinfo
textured = texturebankleadwerkscrushedcar.dds
effect =
castshadow = 0
The mesh and texture are obviously in the file paths listed above. The mesh is 1281 polys.