Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Adding my own mesh

Author
Message
Leadwerks
16
Years of Service
User Offline
Joined: 29th Jan 2008
Location:
Posted: 12th May 2008 21:53 Edited at: 12th May 2008 21:54
I created an fpe file and was able to load my own .x file in FPSC with a texture. However, when I build the game the process freezes. It isn't using any CPU usage, it just doesn't do anything, and the window doesn't respond. It works fine when I don't add my own mesh.

Here is the .fpe file:


The mesh and texture are obviously in the file paths listed above. The mesh is 1281 polys.
Aertic
17
Years of Service
User Offline
Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 12th May 2008 21:55 Edited at: 12th May 2008 21:58
Add to the texture lines and Mesh lines.

Meshbank/
and
texturebank/ you need to add "/" to mean that they are in that file.

-Edit-
Use this.



Now try it out, also if you dont have a file called leadwerks then just edit it a little.

Leadwerks
16
Years of Service
User Offline
Joined: 29th Jan 2008
Location:
Posted: 12th May 2008 22:14
I think the forum removed my slashes.
Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 12th May 2008 22:17
Yeah, it does that. Wha is this leadwerks crushed car? i want to see it

Formerly Bum Fat Cheese

Login to post a reply

Server time is: 2024-11-20 12:40:15
Your offset time is: 2024-11-20 12:40:15