Quote: "The story is a major part of any game."
Ah, so you enjoyed the deep narratives of Geometry Wars? How about Pacman? I was disturbed that his overeating would be teaching kids it's okay to be obese. And SMB3's storyline was gripping.
Sorry, I'm sarcastic today. The story *can* be a major part of a
narrative game. A game like Doom doesn't need a story, and nobody plays it to see what happens at the end. Half-Life, on the other hand, is a narrative.
As I've said before, there are only a small handful of the hundreds of thousands of games I've played where I've actually cared about story. Most of them are those point-and-click adventure games where your actions are responding to the unfolding storylines. A game like Crysis needs a lot more gameplay advances than storyline twists in my opinion. If it was a text adventure, it would not be a highly rated game with Crysis' storyline.