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Geek Culture / Crytek's Crysis house screen is a fraud! L@@K

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GamerDude
User Banned
Posted: 15th May 2008 14:36 Edited at: 15th May 2008 14:40
Here is the screenshot:

And attached is the model I found in crysis editor!

Goto:
Brush
-Library
-Architecture
-Village
village_house2_screenshot

It's in there, down near the bottom. screen=
now you know what crytek did to lure people to crysis. thx

EDIT: Also, where do you find the working clothes line models, my clothes don't show in the prefabs, I just get a blank space. Goodnight, THX

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Oolite
19
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 15th May 2008 14:52
not really fraud, all this screenshot shows is that you are throwing a man into a hole in a house, they never said otherwise.

Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 15th May 2008 17:14
Oh boo hoo.

Don't you just hate that Zotoaster guy?
Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 15th May 2008 19:11
I don't understand, can somebody tell me what the issue is? That's an in-game screenshot, is it not?


The Kurgan
16
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Location: At the Beginning
Posted: 15th May 2008 19:19
I think his issue is that the screen shot is "meant" to demonstrate how great the phsyics are, what with the house looking as if you're breaking a whole in it with that manguy.

But the model shows it was already broken; you are throwing a manguy into a pre-broken hole designed to look as if you broke it yourself with the manguy.

Did I explain that clearly enough?

"It's better to burn out, than to fade away!" -- The Kurgan
Accoun
18
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Joined: 9th Jan 2006
Location: The other end of the galaxy...
Posted: 15th May 2008 19:22
@Jeku: On the shot it looks like you were throwing a guy onto the house, making a hole in it but the house already had this hole...

Make games, not war.
Benjamin
21
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Joined: 24th Nov 2002
Location: France
Posted: 15th May 2008 19:24
Keo C
17
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Location: Somewhere between here and there.
Posted: 15th May 2008 19:27
Wow, I thought we played games for gameplay and story, boy was I wrong.


Image made by the overworked Biggadd.
Agent Dink
20
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Joined: 30th Mar 2004
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Posted: 15th May 2008 19:31 Edited at: 15th May 2008 19:34
Quote: "Wow, I thought we played games for gameplay and story, boy was I wrong."


We play games for an even balance of everything. Just cause throwing a guy through a house doesn't develop the story it certainly can be fun and isn't that what games are all about?

Now. I played through Crysis and things most definitely don't break apart like that screenshot. I didn't know they used that house in a screenshot as advertisement so it is a little overexaggerated on their part, and yes, not fair to anyone buying the game, but you can still throw guys through walls and stuff and yes, it does greatly enhance the gameplay

Crysis rocked.

Keo C
17
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Posted: 15th May 2008 19:32
I only played Halo for the story. Maybe I'm just boring and also play Nethack.


Image made by the overworked Biggadd.
Uncle Sam
19
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 15th May 2008 22:05
Quote: "Laak?"


Look.

SunnyKatt
18
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Joined: 16th Sep 2006
Location: USA
Posted: 15th May 2008 22:26 Edited at: 15th May 2008 22:28
Crysis did rock!

The screenshot is back when the game was in development, and is not a fraud. They used that one to advertise alot because it was cool. However they took out splintering physics and replaced with that model because most computers couldn't handle the physics. I'm pretty sure that's what happened, if I remember correctly.

Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 15th May 2008 22:32
Quote: "Quote: "Laak?"

Look."


You're both wrong,

Latatk.

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
Father Tree
18
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Joined: 19th Nov 2006
Location: England - Plympton
Posted: 16th May 2008 00:31
Quote: "Quote: "Quote: "Laak?"

Look."

You're both wrong,

Latatk."


Haha that made me laugh .

Hello i am lindsey lohan!
tha_rami
18
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Location: Netherlands
Posted: 16th May 2008 03:41
Ah well, it's not as bad as telling people pre-rendered movies are ingame footage.

Or actually, it is.


A mod has been erased by your signature because it was larger than 600x120
GatorHex
19
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Location: Gunchester, UK
Posted: 16th May 2008 03:51 Edited at: 16th May 2008 03:56
Game adverts often use full motion renders from 3D Studio and just because that video maybe plays in the game they get away with calling it an in game shot

Back in the 80/90's they'd show you a screen shot from an arcade machine

More dodgy game advertising here http://www.gamepro.com/sony/ps2/games/features/53238.shtml

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Sasuke
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Location: Milton Keynes UK
Posted: 16th May 2008 11:29
As GatorHex stated, isn't that screenshot from the full motion render at the start of Crysis. You know when you play it, you have to watch the vid first.

A dream is a fantasy, if you achieve that fantasy it was never a dream to begin with.
GamerDude
User Banned
Posted: 16th May 2008 12:14
Quote: "We play games for an even balance of everything. Just cause throwing a guy through a house doesn't develop the story it certainly can be fun and isn't that what games are all about?

Now. I played through Crysis and things most definitely don't break apart like that screenshot. I didn't know they used that house in a screenshot as advertisement so it is a little overexaggerated on their part, and yes, not fair to anyone buying the game, but you can still throw guys through walls and stuff and yes, it does greatly enhance the gameplay

Crysis rocked.
"

I must agree with you, Agent Dink! thx
The Kurgan
16
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Joined: 8th May 2008
Location: At the Beginning
Posted: 16th May 2008 16:49
(From GatorHex's link)
Quote: "{in case you didn't notice} There is a beautiful, naked woman on this page."

I am both amazed and entertained that a: People protested, b: they thought ANYONE wouldn't notice.

('sok, she has video game screens covering naughty bits)

"It's better to burn out, than to fade away!" -- The Kurgan
Agent Dink
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Posted: 17th May 2008 00:22
Quote: "As GatorHex stated, isn't that screenshot from the full motion render at the start of Crysis. You know when you play it, you have to watch the vid first."


Haha, there's lots of things in there you can't quite do in the game. Obviously things were enhanced in that video

But that video was spectacular to say the least!

Dared1111
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Posted: 17th May 2008 13:11
We dont play for story, we play to play.


Where can I get the codes. I know how to build it with codes. GET IT. I HOPE U UNDERSTAND. DUHH
SunnyKatt
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Posted: 17th May 2008 14:45
The story is a major part of any game.

Agent Dink
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Posted: 17th May 2008 16:10
Quote: "The story is a major part of any game."


Yes, it is. But an awesome story only goes so far. The visuals, and gameplay need to set the stage for it. There needs to be a balance more than anything. Good graphics look nice, but the game gets boring if there's no decent story to go with it. A good story only works well if the controls are enjoyable, the AI is fun and the graphics convey the mood.

The Kurgan
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Posted: 17th May 2008 18:10
I have to agree with Dared, I play to play. No one thing is as important as gameplay. You can have a game with Craphics and a story line lamer than a narcoleptic quadruple amputee, but if it has fun/smooth gameplay, I'll enjoy it a lot. Mess up the gameplay though? And the most gorgeous graphics and in depth story won't help you.

"It's better to burn out, than to fade away!" -- The Kurgan
Deathead
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Posted: 17th May 2008 18:41
Gameplay and Story are the most vital. But of-course Game makers nowadays make games for graphics, games are turning into non-playable graphic fest. And Gameplay and story suffer.


We are the cost of a world gone wrong.
SunnyKatt
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Posted: 17th May 2008 19:06
I make my games for gameplay! woo!

Oolite
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Location: Middle of the West
Posted: 17th May 2008 20:22
Quote: "Wow, I thought we played games for gameplay and story, boy was I wrong."

Yeah but if you can't throw people through buildings, none of it matters...

Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 17th May 2008 20:34 Edited at: 17th May 2008 20:35
Quote: "The story is a major part of any game."


Ah, so you enjoyed the deep narratives of Geometry Wars? How about Pacman? I was disturbed that his overeating would be teaching kids it's okay to be obese. And SMB3's storyline was gripping.

Sorry, I'm sarcastic today. The story *can* be a major part of a narrative game. A game like Doom doesn't need a story, and nobody plays it to see what happens at the end. Half-Life, on the other hand, is a narrative.

As I've said before, there are only a small handful of the hundreds of thousands of games I've played where I've actually cared about story. Most of them are those point-and-click adventure games where your actions are responding to the unfolding storylines. A game like Crysis needs a lot more gameplay advances than storyline twists in my opinion. If it was a text adventure, it would not be a highly rated game with Crysis' storyline.


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