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FPSC Classic Scripts / Gravity gun script?

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xq3293
16
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Joined: 3rd May 2008
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Posted: 17th May 2008 02:39
Would there be a way to may a gravity gun script? like it would be just like the grenade launcher but instead of an explosion it would send out a wave and any enemys it touches it makes them "float" up?
Plystire
21
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Location: Staring into the digital ether
Posted: 17th May 2008 07:31
Not possible without making your own Mod.

Even if it were possible, you're still talking about some heavy duty scripting. I'm not too sure of many people around here who would dedicate time into something like that. Perhaps you could request something from Airslide to make it possible. I wouldn't ask him for it specifically, but something to make it a viable script.


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Hybrid
17
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Location: In the p-block, group 7.
Posted: 25th May 2008 00:41
there are hands in fpsc by default. It lets you simply pick up things and throw them. press "0" to hide all weapons, then right click to pickup things and drop them and left click to throw things.

Ocho Geek
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Location: Manchester, UK
Posted: 31st May 2008 00:15
not what he meant

piXX3D
17
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Joined: 27th Mar 2007
Location: Nowhere
Posted: 1st Jun 2008 16:02
It could be possible, I know there's a script in FPSC called appearnogravity.fpi:



When you set that on, I think when you touch the anti-grav object it floats around, like the effect you want your gravity gun to have.

Maybe you could script your gun so it changes an object's script to that, then makes an explosion that makes it fly around...?

Plystire
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Posted: 2nd Jun 2008 06:19
Character entity physics are different from a normal entity's physics. Characters are not normally bound by gravity. They are pretty much stuck to the floor (Or a common problem is them being stuck IN the floor) unless the floor for the segment they're standing in is missing.

Also, you cannot script a gun, you are only allowed to change settings for it. Thus, forcing a gun to alter the enemy's script would be impossible.


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Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 2nd Jun 2008 17:17 Edited at: 2nd Jun 2008 17:22
Quote: "Character entity physics are different from a normal entity's physics."

Why couldn't you turn the collsion off of an invisible platform entity, and then slip it under the character by moving it to them, then turn the collision back on and raise it?
When you are ready to end it, just move the platform back to where it was, or turn the collision back off, and they will drop like a rock.
I guess it might get stuck in the floor or send the character dropping through the floor though if it does create a collsion problem.
I have never tried it; just a thought.

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flickenmaste
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Posted: 7th Jun 2008 20:00
I know there is a script to set on something so its not bound to the floor...i dont know if it works tho lol

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meteorite
18
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 8th Jun 2008 21:33
are you speaking of floorlogic possibly? i dont know the scripting commands well yet.

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