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FPSC Classic Models and Media / entity pain _missile truck free ( when prob solved)

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lazerus
16
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Joined: 30th Apr 2008
Location:
Posted: 18th May 2008 18:02
i whipped this up in about 3 hours casue iam just pratising to make better things. anyway i have a texture problem iv used to tetures one for the missiles and one for the truck but the missile tex overlaps and covers the trucks tex when i export it to fps

any ideas to help?

++ this will be realsed in the forum when i am done tuning it...





any help greatly appreicated ^_^

Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 18th May 2008 18:37
Yes, It's doing that because you are using multiple textures.

Formerly Bum Fat Cheese
castek
17
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Joined: 15th Aug 2007
Location: Right behind you!
Posted: 19th May 2008 06:50 Edited at: 19th May 2008 06:50
OFF TOPIC:
is that windows 98 your running?

"The Beginning is the end."
lazerus
16
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Joined: 30th Apr 2008
Location:
Posted: 19th May 2008 16:41
no xp
its from 1999 (crap proceeser) so i fiddeled with it to get the best performence looks arent really needed for this pc

++ new 8ghz 4gb RAMII coming soon expecting around 2 week delivery and build time +)

lazerus
16
Years of Service
User Offline
Joined: 30th Apr 2008
Location:
Posted: 19th May 2008 16:45
i need some help with the normal map

what do you right in the fpe file...???

every time ive tried the uv replaced the texture

++ muliply maps such as diffuse and spec how to use all at onece would be extremly helpful

thxs
-CB_

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