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FPSC Classic Models and Media / My Models WIP (Possible TGC Store) (Rickv please read when you are not on holiday)

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Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 21st May 2008 21:51
Yo! I started this thread to show off what may be (If i'm accepted) my contribution to the TGC store. My first model is a CD. Videos coming soon! (Video models, not actual videos)

It has 18 polies, and has a shiny texture on one side, and a blank texture on the other.

Formerly Bum Fat Cheese

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Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 21st May 2008 21:51
Back

Formerly Bum Fat Cheese

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Valkynaz
17
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Joined: 1st Nov 2007
Location: I forget
Posted: 21st May 2008 22:55
Uhh. That's some really nice scenery. Could be implemented nice for an office or something with computers. Or for an espionage mission...I like the texture.

Mmm....buttermilk....
Deathead
18
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Posted: 21st May 2008 23:15
Quote: "It has 18 polies"
Couldn't it just be a plane? It would save alot of polies aswell.


We are the cost of a world gone wrong.
Punk13
17
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Location: In EpikLand!
Posted: 22nd May 2008 05:40
mmmm the first one looks like a giant mento TASTY j/k good work

ThankX
Punk13



Aaagreen
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Location: City 17
Posted: 22nd May 2008 10:12
If it was a plane then if you placed it on any surface, two textures would be overlapping eachover (It was originally a flat plane)

Formerly Bum Fat Cheese
Cheese Cake
17
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Location: At the bakery
Posted: 22nd May 2008 12:29
No actually Deathead is right..
If you made a plain 2 sided model than you could attach a alpha to it.
Therefore save polies...and you work the texture out in the details.

Dude232
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Posted: 22nd May 2008 15:58
looks good

Aaagreen
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Location: City 17
Posted: 22nd May 2008 16:51
I did make a plane. it had two polies. But when i placed it on a flat surface (floor, table) the two textures overlapped, and one texture flashed over the other. And, if it is square, it casts a square shadow which looks pretty crap.

VHS screens coming later.

Formerly Bum Fat Cheese
Deathead
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Posted: 22nd May 2008 17:45
No what me and Cheese Cake means is that you could make a plane and extrude it alittle bit. Just enough that you can't see the face, then apply the texture to it.


We are the cost of a world gone wrong.
Cheese Cake
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Location: At the bakery
Posted: 22nd May 2008 20:08
Quote: "No what me and Cheese Cake means is that you could make a plane and extrude it alittle bit. Just enough that you can't see the face, then apply the texture to it."

thats also possible.
Not that it doesnt looks nice right now.
Cause it looks nice and you should keep it the way it is...

Airslide
20
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Location: California
Posted: 23rd May 2008 06:58
If it's overlapping (known as texture bleeding) you could try moving the mesh upwards in the model editor a tiny bit. Should work fine then.

Aaagreen
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Location: City 17
Posted: 24th May 2008 11:00 Edited at: 24th May 2008 18:55
Quote: "Not that it doesnt looks nice right now.
Cause it looks nice and you should keep it the way it is..."


I'm glad you think it's nice.

Formerly Bum Fat Cheese
Maniac Modeler
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Posted: 27th May 2008 14:50
Lets see more
Aaagreen
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Posted: 27th May 2008 22:21
More? Here is a free seamless texture. Completely made by me, completely free for commercial or non-commercial. Feel free to redistribute under my name.

Formerly Bum Fat Cheese

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Aaagreen
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Posted: 28th May 2008 13:25 Edited at: 22nd Jun 2008 13:47
new screens coming soon

Please check out my WWII Media Pack 1 FPSC thread... http://forum.thegamecreators.com/?m=forum_view&t=131014&b=3&p=0
Aaagreen
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Location: City 17
Posted: 28th May 2008 16:27 Edited at: 22nd Jun 2008 13:46
More

Please check out my WWII Media Pack 1 FPSC thread... http://forum.thegamecreators.com/?m=forum_view&t=131014&b=3&p=0

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