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FPSC Classic Models and Media / How to make a model in five min, in cb model pro

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Daniel wright 2311
User Banned
Posted: 22nd May 2008 01:17 Edited at: 22nd May 2008 01:36
this is my tutorials for cb model pro, in the first one here i show how to make a low poly man in under 5 minutes. enjoy
there is 2 parts, click on part 2 after the first one ends


http://s293.photobucket.com/albums/mm61/bob2311/?action=view¤t=cbmodelpro1.flv


part 2

http://s293.photobucket.com/albums/mm61/bob2311/?action=view¤t=part2.flv

Dsw
AaronG
18
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 22nd May 2008 03:32
Nice. Lol I like your voice.


Daniel wright 2311
User Banned
Posted: 22nd May 2008 04:00
thanks, i like my voice to.

Dsw
Daniel wright 2311
User Banned
Posted: 22nd May 2008 04:22 Edited at: 22nd May 2008 05:00
screen shots of basic shapes









Dsw
AaronG
18
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 22nd May 2008 05:24
It's a really nice program.


Punk13
17
Years of Service
User Offline
Joined: 7th Oct 2007
Location: In EpikLand!
Posted: 22nd May 2008 05:34
Wow, nice Daniel looks great!

ThankX
Punk13



Rampage
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: New Zealand
Posted: 22nd May 2008 08:53
Wow...never new this program even existed...I love it!


Visual Game Studio Express Lead Programmer.
Game maker wannabe
17
Years of Service
User Offline
Joined: 30th Mar 2007
Location: Dorset, ooh arr!
Posted: 22nd May 2008 19:28
Nice, will try this out

Thanks
Hyokin
16
Years of Service
User Offline
Joined: 24th Apr 2008
Location: Assaulting the Control Room.
Posted: 26th May 2008 21:47
This looks great, but how do I import my 3D creations into FPS Creator?

Your Destruction is the will of the gods.
Static Spartan49
16
Years of Service
User Offline
Joined: 9th Apr 2008
Location:
Posted: 8th Jun 2008 00:35
You need to make a weapon tutorial.
Daniel wright 2311
User Banned
Posted: 8th Jun 2008 00:57
what kind of weapon was you wanting to make?

Dsw
Static Spartan49
16
Years of Service
User Offline
Joined: 9th Apr 2008
Location:
Posted: 8th Jun 2008 01:11 Edited at: 8th Jun 2008 01:13
Just a basic walk through, maybe a rifle or a pistol.


Just think about it


BTW, what's the best thing you ever made with CB model pro? And do you have a pic of it?
Daniel wright 2311
User Banned
Posted: 8th Jun 2008 01:22
well its hard to tell, ive been using it for a year now and i cant really remember the best thing. i just mastered making humins, but just plain objects like swords and rifles, pistals. axses. its not the model really persay its the texture maps that make it what it is.but in a lime lite of it all the model does need to be defined so the textures can bring out sertin points, like mabey a cut or brius or wrinkles. so my best well, i think they all are my best each time i do a new model.

Dsw
nijbu
16
Years of Service
User Offline
Joined: 8th Jun 2008
Location:
Posted: 8th Jun 2008 11:31
looks g8 but can it import to FPSC?
nijbu
16
Years of Service
User Offline
Joined: 8th Jun 2008
Location:
Posted: 8th Jun 2008 11:36
ohh im srry also does it animat the objects aswell as make em?
MK83
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 13th Jun 2008 18:19
Quote: "looks g8 but can it import to FPSC? "
Quote: "ohh im srry also does it animat the objects aswell as make em? "

????????????


[href][/href]
TBGalive
16
Years of Service
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Joined: 7th Jun 2008
Location:
Posted: 13th Jun 2008 22:20
this will help... thanks daniel

If the #2 pencil is so popular why is it still #2?
TBGalive
16
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Joined: 7th Jun 2008
Location:
Posted: 13th Jun 2008 22:25
um how the heck do i import this?

If the #2 pencil is so popular why is it still #2?
Slayer 706
16
Years of Service
User Offline
Joined: 18th May 2008
Location:
Posted: 14th Jun 2008 09:23 Edited at: 14th Jun 2008 09:24
You have to export to one format and then convert it to another using a different tool. I export my models to *.obj, then use Anim8tor to export them to *.3ds, and then use DBConv.exe to convert them to *.x . Depending on what programs you have, your steps might be different.

EDIT - Also, you will probably need the Entity Maker.
Daniel wright 2311
User Banned
Posted: 14th Jun 2008 09:54 Edited at: 14th Jun 2008 09:55
yea, sorry been busy, just export out to .obj then convert to whatever you want to then inport him to fps

http://i293.photobucket.com/albums/mm61/bob2311/moonrising-1.jpg
Daniel wright 2311
User Banned
Posted: 14th Jun 2008 09:56
if you have anymore questions just e-mail me

http://i293.photobucket.com/albums/mm61/bob2311/moonrising-1.jpg
Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 14th Jun 2008 15:03
DW2311, FINISH YOUR SENTENCES WITH FULLSTOPS!!!
AND STOP DOUBLE POSTING!

(Pleeeeaaaaase?)

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