My first post... And I've already got a complaint.
I agree with SpiderMan in that the documentation for DBP is abysmal. It's not that I wouldn't be able to figure out this thing. The commands aren't hard, after all, and most are quite straight forward.
With me I just program VB, and then backtrack to see what went wrong. But that isn't a good method for programming since the debugging takes forever, and there's no chance to catch all the bugs without a firmer grasp of the niceties of [B]this[/B] language. Which you can't get without decent documentation.
3d programming is very complex, after all. How do you flip normals? How do you select vertices, and change faces? How do you dynamically shadow an object for a Final Fantasy type game-view? How do you check out line-of-sight for an opponent, and determine whether the opponent can see you behind that rock? The list goes on...
What I'm saying is that though the things I've mentioner probably never will be particularly easy or straight forward, there are no hooks into [b]this[/B] language that make the transition as comfortable as possible.
Cheers,
MicroMan