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FPSC Classic Scripts / Weapon shop in your game (help)

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steve1112
16
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Joined: 24th May 2008
Location:
Posted: 24th May 2008 14:58
Hi! im new in this forum, i have fpsc and is very nice... but i want to do a really nice game...where u can buy weapons ( with game dinars [for example 1 kill 100 dinars]) .
I know is very hard. I think is impossible. Can u prove me it is possible? XD help me pls
coolcid
16
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Joined: 7th May 2008
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Posted: 24th May 2008 17:28
i am not sure how but of corse it is possible how do you think they made residant evil 4
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 24th May 2008 21:29
With a different game engine, so that's hardly relevant....

It is possible, infact there's a thread on this page with a shop script, remember, This is not a Request Board.

I have returned, after 28 days of exile, fear me!
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 25th May 2008 01:36 Edited at: 25th May 2008 02:04
Quote: "Can u prove me it is possible?"

Yes, but you will need to use v109 because it made variables available to us via the FPI scripts.
I am working on making it a pack ($5) for release soon. (v109 just came out)
I was hoping to make it available by this Sunday, but I got delayed, so it may be a few days more.
I made 6 new models (framed paintings) for it today that will act as holders for the scripts.
I am trying to make it as user friendly as possible, so I am still working on the read me files for editing the scripts, etc.

Here is your proof in a demonstration Video of the cash system in action.

Quote: " with game dinars [for example 1 kill 100 dinars] "

My system uses global variable #1 for the cash, so adding cash on character death would be easy.
Just increment the variable in the character's destroy script.
You'll also need to settartgetname=cs1, and activate it before destroying.
That will initiate the the cash display system, which is comprised of six scripts working in union by activating each other.
I will include a destroy script as an example in the pack because that is a good idea.
I have not tested that yet because I was using cash pickups, but it should work fine.

I'll announce the Pack (soon) in the Models & Media forum when it is finished and on the web for sale.

My next project is a Timer Display using global variable #3 and #4.
Then I will be making Body Armor using global variable #5. (not for release until after my current game project is finished)
This Cash System uses global variable #1 for the cash and global variable #2 for a counter.
The idea is to make these where all three systems can be used at the same time.

Don't forget to visit Conjured Entertainment

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