Quote: "Can u prove me it is possible?"
Yes, but you will need to use v109 because it made variables available to us via the FPI scripts.
I am working on making it a pack ($5) for release soon. (v109 just came out)
I was hoping to make it available by this Sunday, but I got delayed, so it may be a few days more.
I made 6 new models (framed paintings) for it today that will act as holders for the scripts.
I am trying to make it as user friendly as possible, so I am still working on the read me files for editing the scripts, etc.
Here is your proof in a demonstration Video of the cash system in action.
Quote: " with game dinars [for example 1 kill 100 dinars] "
My system uses global variable #1 for the cash, so adding cash on character death would be easy.
Just increment the variable in the character's destroy script.
You'll also need to settartgetname=cs1, and activate it before destroying.
That will initiate the the cash display system, which is comprised of six scripts working in union by activating each other.
I will include a destroy script as an example in the pack because that is a good idea.
I have not tested that yet because I was using cash pickups, but it should work fine.
I'll announce the Pack (soon) in the Models & Media forum when it is finished and on the web for sale.
My next project is a
Timer Display using global variable #3 and #4.
Then I will be making
Body Armor using global variable #5. (not for release until after my current game project is finished)
This
Cash System uses global variable #1 for the cash and global variable #2 for a counter.
The idea is to make these where all three systems can be used at the same time.