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baconboy2
17
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Joined: 30th Jul 2007
Location: Liverpool, UK
Posted: 27th May 2008 01:26
Can anyone help me with collision? I've finally got my .X map file working, and have a the player walking around with a few animations.
DBPs help section wasnt eactly helpful in telling me how to create collsions, frankly.
All I need to do is make the map solid, so that the player doesnt simply walk through phone boxes and apartment blocks!

Anyone?
pcRaider
17
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Joined: 30th May 2007
Location:
Posted: 27th May 2008 06:42
Sparky's Collision

Search it in a forum, and there are most there.
nackidno
17
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Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 27th May 2008 19:35
Searching for it is near hopeless. Can you please post a link?

- Elias, Damezean, Nackidno, Wonderboy

AntocGames - http://antocgames.se.nu/
pcRaider
17
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Joined: 30th May 2007
Location:
Posted: 27th May 2008 19:57 Edited at: 27th May 2008 20:00
Is it a location of DLL?
oh, yes

http://forum.thegamecreators.com/?m=forum_view&t=92836&b=5
Sparky's Collison DLL
nackidno
17
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Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 27th May 2008 20:00
Thanks very much PcRaider!

- Elias, Damezean, Nackidno, Wonderboy

AntocGames - http://antocgames.se.nu/
TDK
Retired Moderator
21
Years of Service
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Joined: 19th Nov 2002
Location: UK
Posted: 28th May 2008 05:40
Quote: "Searching for it is near hopeless."


Just a thought... You weren't searching for it manually were you?

You do know there's a search button?

TDK_Man

baconboy2
17
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Joined: 30th Jul 2007
Location: Liverpool, UK
Posted: 29th May 2008 11:50
OK, Ive found it, got it into my DBP directory. I have had a play around with some of the commands, and I cannot work out how to use it.

How do I set collsions with the player's character and the rest of the map? The map is save in .DBO, and the character in .X .

Cheers
RUCCUS
19
Years of Service
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Joined: 11th Dec 2004
Location: Canada
Posted: 29th May 2008 21:40
I leave for a year or so... and its like that post I made entitled "Massive Collision Resource" has disappeared completely. Search the forums.

baconboy2
17
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Joined: 30th Jul 2007
Location: Liverpool, UK
Posted: 30th May 2008 13:26
Right, Ive looked through and tried all of the tutotirlas and code snippets etc, and they all work fine with me.

The problem is, I dont want a piece of code which moves the player back to its original starting position, I just want one which stops the player walking through the map. I need buildings, entites and other stuff to be solid, thats all
baconboy2
17
Years of Service
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Joined: 30th Jul 2007
Location: Liverpool, UK
Posted: 1st Jun 2008 11:33
Anyone? Please, I really need to know how to do this, otherwise I cant do anything else to my game!!
Scorpyo
22
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Joined: 26th Aug 2002
Location: italy
Posted: 1st Jun 2008 20:54
Use intersect object command

If your map is several different objects do something like this (just think the cubes as your map objects)



Otherwise if your map it's a single .X or .dbo object check the attached example

cheers

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chafari
Valued Member
18
Years of Service
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Joined: 2nd May 2006
Location: Canary Islands
Posted: 1st Jun 2008 20:58
Hallo baconboy2 .I show you here the basical collision, you can make the rest ....if not wait for second class.

cheers.




oh my god
baconboy2
17
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Joined: 30th Jul 2007
Location: Liverpool, UK
Posted: 7th Jun 2008 18:33
Ok, Im still a little slow with this...

This is what I have so far -



Please dont nick it, cos thats taken me a while to do!

Cheers all
baconboy2
17
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Joined: 30th Jul 2007
Location: Liverpool, UK
Posted: 8th Jul 2008 01:07
Ok, I appreciate your help, but so fare, this hs told me nothing. All I need is some code which will ensure that the player model does not walk through the .X map file.

Thats all!
nackidno
17
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Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 8th Jul 2008 01:49
Read through this, it's very basic. Sparky's Collision.

http://forum.thegamecreators.com/?m=forum_view&t=89539&b=1

- Elias, Damezean, Nackidno, Wonderboy

AntocGames - http://antocgames.se.nu/

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