Quote: "Tut, tut, I'm ashamed of you....."
Quote: "You do realise that with that script, if the player is only 1 HP below 125, then it will add i25 health to them......
So if the player has, say, 100 health left, he'll then have 225 health....."
I understand what you are saying. And it does make sense. However, I failed to mention that by assigning the player marker a health of 125 it will only give you a maximum of 125 and so even if the player has a 100 health left it will still only allow up to 125. Even if the player has 124 it will at least bring it back up to 125 as juncman wanted.
Now maybe I am not understanding juncman either. It seems to me that he wants a max of 125 in the level. Now, if he wants a higher max but wants to make sure that the player starts out with at least 125 rather than something lower then that is a whole nuther story and probably something that Plystire has indicated would be the way to go.
I'm sorry but I guess I have a real hard time trying to understand the questions and that only causes more confusion.
Maybe I should just let those who can understand the issues better answer
** We are not Alone **