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FPS Creator X10 / Question about the migration of x10 and x9

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Swhale aka The FPS Creator
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Posted: 1st Jun 2008 23:18
Quote: "and then onto the development of the much anticipated migration version which will see full Vista compatibility and a unification of the technology we have developed thus far into the next generation of FPS Creator."


I don't understand this statement. Does this mean that FPS Creator will basically be the same as FPS Creator x10, minus the direct x10 technology?

AMD Windsor 64 X2 6400+ 3.2 GHz Dual core | Nvidia GForce 8800 GTX Extreme 384-bit 768MB
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Aertic
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Location: United Kingdom
Posted: 1st Jun 2008 23:31
No, it will have some x10 features such as ragdoll, bloom, water but dark ai is unkown if its going to be implemented.(well to me that is).

TechGirl
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Posted: 5th Jun 2008 18:38
I don't think bloom will be part of it...

TechGirl
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Aertic
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Posted: 5th Jun 2008 18:46
I`m sure bloom will, its not much of a feature to add, and can easily be done.

Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 6th Jun 2008 14:11
Swhale aka The FPS Creator
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Location: My computer chair, no zip code sorry
Posted: 6th Jun 2008 18:36
So, we might as well revert back to FPDCx9 until x10 gets the same new features as x9.

Will the classic FPSC(is thats its name?) run on vista? I want the variables and store to work with!

AMD Windsor 64 X2 6400+ 3.2 GHz Dual core | Nvidia GForce 8800 GTX Extreme 384-bit 768MB
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Nickydude
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Posted: 6th Jun 2008 19:22
Quote: "Will the classic FPSC(is thats its name?) run on vista? I want the variables and store to work with!"


Yes it will, I'm doing it right now!

TechGirl
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Posted: 8th Jun 2008 17:41
From Newsletter 61
http://thegamecreators.com/data/newsletter/newsletter_issue_61.html

22. Bloom and other effects.
LEE : We will not be adding bloom in FPSC V1 - see X10 migration below.

The good news is that we are working to make a special version of X10 which works on your DirectX 9 hardware. You won't get the fancy DirectX 10 features and some other features that are tied to our Model 4.0 shaders, such as Bloom, but you will get full XP and Vista compatibility, all the great game features like water, ragdoll, physics improvements, score system and much of everything else we added to FPS Creator X10 this last year. Perhaps the best news is that as an existing FPS Creator user, you will get this major upgrade absolutely free!

TechGirl
(Yes, I'm really female!)
TechGirl
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Posted: 8th Jun 2008 17:43
I totally understand why certain things will stay X10 only, especially the Bloom feature. I just wish I had a new comp already so I could buy X10!

TechGirl
(Yes, I'm really female!)
Uthink
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Location: State of Confusion
Posted: 8th Jun 2008 22:00
Back when I was waiting for X10, I used the time to work on my modeling chops. Also took the time to detail out my story. I don't think enough people do that. Most of the stuff I've seen is done with stock media. People are showcasing levels that most could build in 10 minutes. I also haven't seem too many original story lines. Nothing wrong with that if you just like learning and building for yourself.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Nomad Soul
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Posted: 9th Jun 2008 01:11 Edited at: 9th Jun 2008 01:17
FPSC X10 is pretty good. It's noticeably more advanced than FPSC X9 in every way which is all you can really ask.

You can make maps look completely different just by adjusting all the various post processing effects e.g turning a day time scene to night etc. Everything works a lot better and you can tell the engine is now using new code which makes full use of your hardware performance.

I think TGC have pretty much got FPSC where it needs to be as far as singleplayer game development goes with the migration coming up.

I've heard that Lemur v2 will be implemented to improve the multiplayer but this is the area a major update would be of most benefit at this stage.

The gaming industry is moving towards online multiplayer based gameplay and we need to move with it as a community. Games like Call of Duty 4 speak for themselves. When done well, multiplayer gaming can't be beaten. FPSC would be such a better product with good multiplayer.

Another good thing would be if TGC implemented a lobby system kind of based on the TGC store when you can login and see all games being hosted then dip in and out of them. Maps could be downloaded in the same way purchased items are but this could be accessed from the game executable rather than through FPSC itself.

I think FPSC would instantly have a lot more commercial viability if multiplayer was taken up a few levels. Just having dynamic entities, scripting and a few more game modes would be a massive improvement.

Your best chance of being able to sell a game at the moment is multiplayer based. This is where all the innovations are coming from at the moment.
Swhale aka The FPS Creator
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Posted: 9th Jun 2008 12:37
@Nomad

What if they started playing with Steam? That would be a good way to allow people to peruse through the various multiplayer creations we come up with.

Has anyone worked with both versions of FPSC? What are your pros and cons for each one comparatively?

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Nomad Soul
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Posted: 10th Jun 2008 02:41 Edited at: 10th Jun 2008 02:44
@Swhale aka The FPS Creator

Quote: "What if they started playing with Steam?"


I don't think TGC would go for it. I'm pretty sure they would build something internally as the current steam clientel would indicate it probably aint cheap to host your games on there.

Quote: "Has anyone worked with both versions of FPSC?"


Yes. I used FPSC X9 for about 1 year before upgrading my PC and getting FPSC X10. I develop for both now using Vista as this supports both versions.

Quote: "What are your pros and cons for each one comparatively?"


Using FPSC X10 compared with FPSC X9

Pros
+ FPSC X10 is better than FPSC X9 in every department (trust me)
+ Full scene geometry shader support e.g. bump and specular mapping
+ Instancing enabling you to have large numbers of characters with little performance impact

Cons
- Requires a significant software and hardware upgrade
- Does not currently support entity scaling
- Does not allow for entities with multiple textures which at present means importing maps is out of the question

Thats about it. The cons are worth noting but the fact FPSC X10 is just that bit better overall than FPSC X9 its totally worth it. The entity scaling thing isn't that much of a big deal if you have some basic modelling skills. Its only those wishing to try importing externally made maps e.g. 3d world stuido that would be stopped in their tracks.

Also I would congratulate TGC on how well the integration between FPSC X9 and X10 went. I'm building maps in X9 first then importing them into X10 to add the extra bells and whistles. That way you can release the same basic experience to both users but still take advantage of FPSC X10 features.

Have a read of the following cross FPSC X9/X10 platform game I started developing. It perfectly demonstrates my previous point that you can make the same map in both versions but step up the X10 version accordingly. Screenshots for both versions of the map in the thread.

http://forum.thegamecreators.com/?m=forum_view&t=126699&b=25

You'll be impressed with FPSC X10. It won't blow you away in the same way FPSC X9 did but thats like comparing the latest star wars trilogy with the original one. You will appreciate the improvements that have been made especially for graphics / AI and more importantly your game will benefit from them.

The FPSC migration will of course benefit both versions but X10 will have all of those features which have been added to X9 over the recent versions and still some things which X9 won't have.

Nomad

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