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FPSC Classic Scripts / Fps Creator X10 - Dead Script

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Paola
16
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Joined: 25th Mar 2008
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Posted: 3rd Jun 2008 22:22
Hi all.

I Need one script please for FPSX10.

If i kill one enemy and is vanish i don't want this.

i need one script if i kill the enemy is dead the corpse is visibible and no disappear.

Thanks a lot!

(sry for my english XD ) .
Deathead
18
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Posted: 3rd Jun 2008 22:24
There is already a script lol. Just search the destroyed folder in Scriptbank.


We are the cost of a world gone wrong.
Paola
16
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Posted: 3rd Jun 2008 22:33
name of script?
Silvester
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 3rd Jun 2008 22:43
Sriptbank\Destroy\Leavecorpse.fpi

If I remember it correctly that is.
Paola
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Posted: 3rd Jun 2008 22:51
In the folder Destroy there'nt leavecorpse.fpi.

Can post it here?
Plystire
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Posted: 4th Jun 2008 08:15 Edited at: 4th Jun 2008 08:16
Quote: "I Need one script please for FPSX10."


Do you want fries with that??? Lmfao

Please remember that this board is not meant for requesting scripts. We are here to HELP you create scripts, not do it for you.


@Prince of Darkness:

I think that's the script used for FPSCX9, and Paola is looking for the one used in FPSCX10.


The one and only,


Conjured Entertainment
AGK Developer
19
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Posted: 4th Jun 2008 08:43 Edited at: 4th Jun 2008 08:44
1) Right click the character in the editor to bring up it's properties.

2) Set the Decay Time to Zero (0)

A value of zero for the decay time makes the time inifite, therefore no decay.
The decay time is for the items dropped by the character AND the character's body.
Setting the character's Decay Time to Zero will leave its corpse there forever.

See attached screenie for illustration...

Don't forget to visit Conjured Entertainment

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Nomad Soul
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17
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Location: United Kingdom
Posted: 4th Jun 2008 23:11
Very useful to know
Thanks

So if characters are controlled by DarkAI and DarkAI is hard coded into the engine, we are limited to what can be done in terms of making custom scripts for characters.

It seems a bit strange there are now features going into FPSC X9 such as melee and head shots which haven't gone into FPSC X10 yet. Why spend all that time on a new engine and then spend more time supporting the old one?

Bond1's new characters are amazing. It would be ridiculous if these can be used in FPSC X9 and not X10. Surely the updates should filter down not up.
Conjured Entertainment
AGK Developer
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Posted: 5th Jun 2008 01:07 Edited at: 5th Jun 2008 01:16
Quote: "So if characters are controlled by DarkAI and DarkAI is hard coded into the engine, we are limited to what can be done in terms of making custom scripts for characters."

Not really because you call the 4 darkai controls in your scripts to change the players behavior.
Yes it is limited because in a sense being there are preset AI actions, but there are many ways to implement these actions with other FPI actions for various unique behavior.

Quote: "It seems a bit strange there are now features going into FPSC X9 such as melee and head shots which haven't gone into FPSC X10 yet. Why spend all that time on a new engine and then spend more time supporting the old one?"

Because X10 utilizes the latest hardware.
That is the reason to develop X10, and the same reason to support the older version. (not everyone has the latest hardware)
The x9 version is doomed in the end when Microsoft stops supporting XP, but until then improvements in X9 may help lead the way for improvements in X10.

Maybe it is easier for Lee to test his new ideas for the engine using the older one.
At the same time he is pushing these new changes to the masses because the old engine has a larger user base.
That way he can get more feedback and a better insight as to what the community thinks about the change before it becomes part of X10.
This of course these thoughts are a maybe as those are just my thoughts on it, so I could be wrong.

Don't forget to visit Conjured Entertainment

Uthink
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Posted: 5th Jun 2008 04:35
Quote: "but until then improvements in X9 may help lead the way for improvements in X10."


Windows ME didn't help XP. And XP didn't help Vista. At best, older versions help for a "lessons learned." The basic problem is that TGC has a huge resource constraint, and it's hurting X10. I think this is just ensuring that we won't see a finished game that lives up to X10's potential for a very long time.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Plystire
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Posted: 5th Jun 2008 08:47
Everything you make is helping you to make the next product.

Quote: "lessons learned"


And that's exactly how. You learn from your past experiences and it helps you to further the next product into a better direction than the last. (Of course, I can't exactly say Microsoft learned from their past mistake of releasing an OS before all the bugs got squished )


The one and only,


djmaster
User Banned
Posted: 5th Jun 2008 13:44
well i think you all got it wrong what he wants,i think he doesent have the gore patch (same as me) so theres no falling corpse on floor,means no ragdoll

Soldier of Fortune Episode 1
Uthink
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Posted: 5th Jun 2008 17:16 Edited at: 5th Jun 2008 20:50
Quote: "Everything you make is helping you to make the next product."


True. And once you make the next product, you get a much more accurate test by using that product. You don't figure out the next feature of Vista by putting it on XP. You put in Vista. My guess is that TGC under-estimated how strongly people would stay with X9. I've no idea what the median age is here, but I'm sure it's much lower than with other game tools. That would be because X9 is quite inexpensive. So you've got younger people using it. These people can't afford to go to X10, so TGC is stuck with X9 and has to dedicate a lot of resources toward it. Nothing wrong with that, they just need to acknowledge that X10 users feel a little jilted. I really doubt that when laying out plans for X10, they also planned on adding so many new features to X9.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Nomad Soul
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Posted: 5th Jun 2008 20:02
Oh great

So I've just spent best part of £1,000 for a brand new Vista PC with dx10 graphics card and FPSC X10 for an engine thats being supported secondary to the old one.

Don't get me wrong I've got no problem with FPSC X9 being supported and updated but not if I've got to wait longer to get an update than with the old engine.

I presume the FPSC v2 migration will see all X9 features going into X10 at the same time X10 features go into X9 otherwise this is a ridiculous state of affairs.

If supporting both FPSC X9 and X10 is going to mean waiting twice as long for one set of users or another to get the same updates TGC need to have a serious think about their strategy here. I thought updates would automatically go into both version as they are developed and implemented.

I can only see further support of X9 being relevant post v2 if TGC plan to add enough features to it that will make it competitive with X10 otherwise they should leave it at v2 and focus on getting X10 to the highest possible quality.

Sorry for deviation from the original scripting question.
Nickydude
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Posted: 5th Jun 2008 20:55 Edited at: 5th Jun 2008 20:55
Quote: "So I've just spent best part of £1,000 for a brand new Vista PC with dx10 graphics card and FPSC X10 for an engine thats being supported secondary to the old one."


I imagine that TGC are working on making the XP version really good (with the migration) then they will set to work on the X10 version.

Nomad Soul
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Posted: 6th Jun 2008 01:19
I do hope so.

The FPSC X10 out of the box features aren't exactly bad or anything but there is so much unrealised potential at the moment.

Perhaps I'm just being impatient.

Loads of people complained when FPSC X10 was in development saying FPSC X9 was suffering and now FPSC X9 is being upgraded the people that went out and supported FPSC X10 want to see a good return on their investment.
Uthink
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Posted: 6th Jun 2008 04:57
Is there any info on the differences in scripting between X10 and X9?

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman

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