Hi, y'all.
Right, so here it goes. I've got an effect/decal thingy. 16 images, layoud out correctly, and all that stuff's done.
I've been looking at Higgin's tutorial:
http://forum.thegamecreators.com/?m=forum_view&t=81003&b=24
I've made other effects in the past, but for none of them I've had to do what Higgins says here:
Quote: "Now, I don’t know if you have alpha channeasl ability, but your going to need to go and make a new mask and save an alpha channel. Once you have done that, save the file in a known folder. That’s it, your done."
Right. Now I have
NO idea what to do here.
Well, wait a mo, yes I DO have some sort of idea. It's just I have both GIMP and Photoshop. I prefer using GIMP because I'm more used to it, but in GIMP there's LOADS of weird alpha maskey things to choose from, and quite frankly I'm not sure which I should use.
So, let's see: I've managed to get the background of my decal transparent. There's no blotchy edges because I used the "Colour To Alpha" feature, and removed all the black background. It looks just as I want it to in game.
If I save it like this, with transparent background, when I put it in FPSC it appears with a white background, which ain't good.
Quote: "your going to need to go and make a new mask and save an alpha channel"
Make a new mask... If I click "Layer", then "Mask", then "Add new Mask", I have loads of options. Which one of these is right for FPSC?
1) White (Full opacity)
2) Black (Full transparency)
3) Layer's alpha channel
4) Transfer layer's alpha channel
5) Selection
6) Grayscale copy of layer
7) Channel (then there's a drop down menu, that doesn't work... buggy gimp
)
So what do I do from here to make the decal appear transparent in the engine? I'm confuzzled. Thanks for the help.