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gothog
16
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Joined: 7th May 2008
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Posted: 5th Jun 2008 09:51
ok, ive been trying to make an fps with db pro using the dark matter images and objects, however when i try to load any sort of image into my game it seems to me that the image gets "pasted" to the background behind my 3d map, if someone could help with a simple fps tutorial or where i would be able to find one that would be great
pcRaider
17
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Joined: 30th May 2007
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Posted: 5th Jun 2008 10:50
You go to " Tutorials Thread ",
There is an answer for a beginner there.
http://forum.thegamecreators.com/?m=forum_view&t=115633&b=7

You will watch " Monster Hunt 3D Tutorials ".
gothog
16
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Posted: 6th Jun 2008 01:44
much obliged
gothog
16
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Posted: 6th Jun 2008 02:00
one more question, every time i write a program using db pro and try to run it my computer rejects it and pops up an error message saying "could not create filepath.exe" is this possibly because im running an oem version of vista?
gothog
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Posted: 6th Jun 2008 07:17
thank you again, you have no idea how much this tutorial helped me understand that i hadnt understood before.
pcRaider
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Posted: 6th Jun 2008 10:19
By background handling of 3D,
A common method.

fill it up with an image.
test code.


use skyBoxes, skySpheres.
It is included in dark matter.
There is an exercise in a tutorial attached to DBP.

use Fog.
pcRaider
17
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Posted: 8th Jun 2008 13:20
Quote: "one more question, every time i write a program using db pro and try to run it my computer rejects it and pops up an error message saying "could not create filepath.exe" is this possibly because im running an oem version of vista? "



Because I do not know vista, I cannot answer.
If there is an answer from nobody, please do the post newly.
gothog
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Posted: 12th Jun 2008 18:00
If i write a program and try to test it with the default temp filepath it doesnt work, but when i change the filepath to the desktop and make the exe permanent it seems to work fine, whatever the reason it seems a simple fix.

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