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FPSC Classic Models and Media / Model help please

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New Please Help
16
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Joined: 12th Mar 2008
Location: Scotland
Posted: 5th Jun 2008 14:05
hello everyone, first let me start by saying curiously I did a search in the forum and found nothing for the question I'm about to ask, so please no one shout at me to used the search bar, I have. If you do know of a place where the answer is GRAND! please just tell me. Now, on with the question!

I have a model of a casket I made in Anim8or, converted it to .x in blender and used the entity maker supplied by FPSC to make it into an entitiy. I had a cheap tga file for a texture just to see if it worked and loaded it all up in X10, got everything finished, and tried to run a test in fpsc and... the model didn't appear. Any idea why guys?

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.
born for game
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Joined: 24th Mar 2008
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Posted: 5th Jun 2008 16:46
"the model did not appear" means you could not find it on the right blank when you open fps creator? or you put it in the level and push "test" button, there was nothing ? which case is it?
New Please Help
16
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Joined: 12th Mar 2008
Location: Scotland
Posted: 5th Jun 2008 17:02 Edited at: 5th Jun 2008 17:14
Put it in the level hit test, no casket. Was strange because it was in the entity bank with the rest of them.

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.
New Please Help
16
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Joined: 12th Mar 2008
Location: Scotland
Posted: 5th Jun 2008 17:29
Here is the model .x, maybe there is something wrong with blender's export but it seemed ok.

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.

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Woolfman
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Joined: 19th Sep 2007
Location: Cave
Posted: 5th Jun 2008 17:31 Edited at: 5th Jun 2008 17:32
Well try to make it Dynamic. Also try and add a light source. (Just not at the same time for the test.)
Daniel wright 2311
User Banned
Posted: 5th Jun 2008 17:33 Edited at: 5th Jun 2008 17:34
i loaded your casket up and its only three inches tall mabey smaller, you could not see it becouse you need to make it bigger
its like a minnie me casket lol

Dsw
New Please Help
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Joined: 12th Mar 2008
Location: Scotland
Posted: 5th Jun 2008 17:35
Hmmm, I have it scaled to fill the entire frame in anim8or, how can one make it bigger?

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.
Daniel wright 2311
User Banned
Posted: 5th Jun 2008 17:38 Edited at: 5th Jun 2008 17:39
well i would click on the casket size it down to normal view, go to edit and then locate and stand on ground, then the same thing except stand on organ, export it as an .obj, then load it up in milkshape and then reexport as an 3ds file

Dsw
Daniel wright 2311
User Banned
Posted: 5th Jun 2008 17:40
make sure you size it up in milkshape, you can get a free version of milkshape for 30 days

Dsw
New Please Help
16
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Joined: 12th Mar 2008
Location: Scotland
Posted: 5th Jun 2008 17:40
I don't have milkshape, I use anim8or and then I use blender to convert it to .x

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.
Daniel wright 2311
User Banned
Posted: 5th Jun 2008 17:42
you need to do it the other way around, you can get milkshap for free for 30 days

Dsw
New Please Help
16
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Joined: 12th Mar 2008
Location: Scotland
Posted: 5th Jun 2008 17:44
yeah but it doesn't let me export... I tried using milkshape as an exporter first thing because it was the popular answer in the boards for a .x converter

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.
New Please Help
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Posted: 5th Jun 2008 17:47
alright, I did scale it by 100 in anim8or and the converted it back to .x again.

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.

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Daniel wright 2311
User Banned
Posted: 5th Jun 2008 17:50
if i where you i would save up for milkshape, its a really good programe thats really cheap

Dsw
New Please Help
16
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Joined: 12th Mar 2008
Location: Scotland
Posted: 5th Jun 2008 17:54
difficult to model in though, I found that anim8or is easier but if I have both I casn model in one, adjust in milkshape and export from there as .x

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.
Daniel wright 2311
User Banned
Posted: 5th Jun 2008 18:03
right, i just use it to size up my models and export to. but its cheap for an exporter. you can also use it to rig and animate.

Dsw
New Please Help
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Posted: 5th Jun 2008 18:06
alright, I made the casket into a lightwav, imported it to milkshape and have it in scale. The settings are at 1.0 in X Y and Z. I'm going to take them all up to 10.0 yeah?

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.
Daniel wright 2311
User Banned
Posted: 5th Jun 2008 18:15
well, you need to load something in with it to size it to that, go to file and merge with an item that you know is sized up well,i usully use a skeliton to size up my stuff

Dsw
New Please Help
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Location: Scotland
Posted: 5th Jun 2008 18:51
A who what? I found the size issue. Blender was set default size of 10.0 instead of 100.0 I set it proper and saved it at 100 size, cam out really well in the picture for the model bank and such but sadly still didn't appear in the test game. maybe the entity maker doesn't work for x10

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.
New Please Help
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Location: Scotland
Posted: 5th Jun 2008 19:02
muhahaha, it's there now. I can run into it so I've got collision! but it's still invisible.

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.
Daniel wright 2311
User Banned
Posted: 5th Jun 2008 19:02
i also noted that you dont have a texture for it it wont appear, you need to apply a texture to it.

Dsw
New Please Help
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Location: Scotland
Posted: 5th Jun 2008 19:22
I put the green.tga texture on it that comes with the entity maker. Do I need to texture it for the .x as well?

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.
Daniel wright 2311
User Banned
Posted: 5th Jun 2008 19:29
i would do a map for it then assing the map to it and then import it in.

Dsw
New Please Help
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Posted: 5th Jun 2008 19:38
you'll have to forgive my ignorence mate, a map? I am still new to modeling, the two I'm working on are my first models.

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.
Daniel wright 2311
User Banned
Posted: 5th Jun 2008 19:41
ok, you need to get a uv mapper to make a map, a map is your model laid out so you can put textures on it and collor it, then save the map, that map is the texture for your model. load your model up in an editor, milkshape then apply your texture map to that model then export the model. put bolth the textured map and .x file in to convert it to fps.

Dsw
New Please Help
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Location: Scotland
Posted: 5th Jun 2008 19:47
Ahhh, UVMAPPER, like this.

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.

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Daniel wright 2311
User Banned
Posted: 5th Jun 2008 19:50
right, now texture that map with an editor then save it to your model.

Dsw

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