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FPSC Classic Models and Media / gun position in 3dsmax?

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djmaster
User Banned
Posted: 5th Jun 2008 17:06
can somebody tell me/show me how much units should it be big,how must it be placed,where should be the pivot and where should be the gun positioned???

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16
Years of Service
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Joined: 24th Mar 2008
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Posted: 5th Jun 2008 17:11
My localmethod is: trying and trying in fpsc, till all right.
bond1
19
Years of Service
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Joined: 27th Oct 2005
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Posted: 5th Jun 2008 17:13
This is how I do it. Place a camera at the origin, and set it to use a 20mm lens (I think that's what I use). Set your view through this camera, and it should give a field of view very close to FPSC. Then it's just a matter of scaling your gun model until it looks right through this view.

It doesn't have to be perfect, because you can adjust it's position in FPSC in the gunspec file. But doing it this way will get you in the ballpark right off the bat.

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djmaster
User Banned
Posted: 5th Jun 2008 19:15 Edited at: 6th Jun 2008 16:36
ok thanks bond i hope it will help me,lets get to some cool gun animating!

EDIT: what setting should i use in pandasoft directx exporter?

EDIT2: i placed this so but ingame i still get rotated and moved back model

EDIT3: SOMEONE??? ANYONE???

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