Quote: "I hit the page up key an ther floor move's up but not the elevator He will just keep going up thruw the roof then stop"
As said in first post you need to close the doors to make it work.
Quote: "He will just walk thruw the back wall of the elevator
an if i keep holding the page down key he will go thruw the floor an keep going"
I did change the shaft model which provides collision in this I'll take a quick look at that see if anything not right.
*Edit* Ok ran a quick check and collision fine for me, tested in v1.06 v1.07 v1.09 and v1.10, is anyone else having collision problem?
There is a way round this, you could remove the shaft and place segment walls around the outside of the shaft area, you would have to use segment that had no outer wall so it doesn't cut into the elevator itself you may evem have to move it a little to fit.
I'm not even sure if there are any single walls without outers in stock but if not I will be happy to create one for you folks if any more have this prob.
Quote: "I see now, this is made of 5 identical flat pieces, that detect the player, and move up accordingly"
The lift 'cabin' is one single model it has three walls floor and ceiling with animated doors,this part of the lift has collision disabled throughout tho' it still uses 'associateplayer', the floor which is placed slightly below the cabin uses the usual collision and associateplayer that the stock lifts use.The shaft and the outer doors provide collision preventing the player from entering or leaving the lift.
So in effect there are only two models, the lift cabin and the floor that move up with player.