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FPSC Classic Models and Media / My gun-help please

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Fuzz
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 7th Jun 2008 11:27 Edited at: 7th Jun 2008 11:30
Hi, this is my gun I've been making I can get it in fpsc but i cant see it. But look at the picture

ive tryed changing the x,y,z values in the gunspec but it dosnt seem to change

Can anyone help?

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Fuzz
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Posted: 7th Jun 2008 11:28
Another pic

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djmaster
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Posted: 7th Jun 2008 11:44
i have the same problem,i just cant get it to work

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heltor
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Posted: 7th Jun 2008 12:42
bad camera view, check bond1 threads he tells the right camera view in one.
tjaabee
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Posted: 7th Jun 2008 12:44
I don't know how to help, but the gun looks nice ! BTW, what did you
use to make it?

GIMME COKE!
djmaster
User Banned
Posted: 7th Jun 2008 13:13
i think i have a solution,if it works i will be back to tell

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Fuzz
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Posted: 7th Jun 2008 14:24
Thanks tjaabee


Quote: "i think i have a solution,if it works i will be back to tell"


cool i hope it works

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djmaster
User Banned
Posted: 7th Jun 2008 14:38
well i converted the blaster scifi model to 3ds then used the exact position on my gun,unanimated it looked fine but when i animate it its out of place

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petsall
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Location: Finland
Posted: 7th Jun 2008 16:22
Use the weapon creator
Fuzz
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Posted: 7th Jun 2008 18:19
Quote: "Use the weapon creator"


Does it cost money?

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Deathead
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Posted: 7th Jun 2008 18:23
Check Keith C's tool thread at the top of this board.


Errant AI
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Posted: 7th Jun 2008 18:34
Quote: "ive tryed changing the x,y,z values in the gunspec but it dosnt seem to change"


alignx, aligny and alignz control the position of the flash NOT the weapon.

Use horiz, vert and foreward to control the the weapon's position.

If that's the muzzle I see (and not the butt), then increase the foreward value to about 11 and the horiz to maybe -4 and fine-tune from there.
Fuzz
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Posted: 7th Jun 2008 19:08
Quote: "alignx, aligny and alignz control the position of the flash NOT the weapon.

Use horiz, vert and foreward to control the the weapon's position.

If that's the muzzle I see (and not the butt), then increase the foreward value to about 11 and the horiz to maybe -4 and fine-tune from there."


Thanks i'll try now

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djmaster
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Posted: 7th Jun 2008 19:11
thanks errant you rule with fpsc weapons

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Fuzz
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Posted: 7th Jun 2008 19:47
I got it to work, but now i cant work out the muzzle flash

If anyone wants to animate and texture it that would be cool

anyway pic attached

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Opposing force
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Posted: 7th Jun 2008 19:51
About the muzzle flash, open up your HUD.X file in notepad and at the very bottom place this code...


Then adjust the values for muzzle flash until it appears the way you want it.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Fuzz
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Posted: 7th Jun 2008 19:56 Edited at: 7th Jun 2008 20:07
Thanks I'll try now but i dont have a clue wat that is lol

Could you please explain?

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Errant AI
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Posted: 7th Jun 2008 21:01
You can also have a bone/limb/object in your model file named "FIRESPOT".

What OpFor just showed you is a way to manually add it to the .X file but that may not work if you export the .X with compression.

Also, your weapon looks mirrored from the render screen. If the export is doing that, you need to make sure you're exporting with left handed axis. Otherwise, you may run into animation problems later on.
Fuzz
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Posted: 8th Jun 2008 05:33 Edited at: 8th Jun 2008 05:41
When i export my gun to .x when its in game the bolt is on the left side but i modeled it on the right side

Do you know why it does that?

Edit

When i exported it i check the left handed axis and put it fpsc but the bolt is still on the left side

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Peter gee
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Posted: 8th Jun 2008 13:37
that looks like something it shouldn't look like

computer cookies are not tasty i found that out the hard way

Fuzz
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Posted: 8th Jun 2008 13:40
What?

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Peter gee
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Posted: 8th Jun 2008 13:43
when your holding it ohhh never mind

computer cookies are not tasty i found that out the hard way

Fuzz
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Posted: 8th Jun 2008 16:56
Umm ok then

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Fuzz
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Posted: 8th Jun 2008 19:13
Can some one please help me fix the muzzle flash and bolt on the wrong side problem?

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Aaagreen
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Posted: 8th Jun 2008 20:03
Yes, use x,y,z to move your muzzlelash. Dont forget if you have a bone in your model called "firespot" that is where muzzles appear.

Please check out my WWII Media Pack 1 FPSC thread... http://forum.thegamecreators.com/?m=forum_view&t=131014&b=3&p=0
Errant AI
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Posted: 8th Jun 2008 21:13
Quote: "Dont forget if you have a bone in your model called "firespot" that is where muzzles appear."


Incorrect. FPSC only looks to see if a FIRESPOT bone is present. It can be placed anywhere. Only the gunspec controls it's position with HUD weapons. (VWEAPs are a different story).

For your mirrored weapon, make sure you have reset x-form (or the equivalent in your modeling package). If at any time you mirrored something durring making the model it can mess things up. If you're model is not appearing WYSIWYG, there's something wrong that you did. A common beginners error is to wait until you have a completed model to export. You should be exporting all through the modeling and texturing process, then loads more through the animation process. This will help you resolve issues as they arrise and give you the best understanding of how to do things.
Fuzz
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Posted: 9th Jun 2008 05:37
If I sent someone the model would someone try and fix it because I cant?

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Fuzz
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Posted: 9th Jun 2008 09:30
Ok..ive been messing around with the left handed axis and stuff and now this happened and i cant fix it. Check attached pic

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