I am sorry, Hybrid, but every post you have made since I started looking at this board today has either personally attacked Mad Nightmare, or has been inconstructive and hyprocritical to boot.
To be fair, I did not want to mention my variable system in this post because it may be considered irrelevant, but since you have brought it up and misconstrued the relevance and power of the system I'm going to fill you in:
1) The official version of FPSC is limited to 99 variables. Plys Mod has no limit.
2) The official version of FPSC labels the variables by numbers, which can be very confusing in the long run when using MANY variables at once. Plys Mod labels the variables with actual names to prevent confusion between variables.
3) The official version of FPSC is limited to checking, setting, and incrementing each variable. Plys Mod not only allows checking, setting and incrementing of variables, but also multiplication, division, modulation, AND allowing variables to be used in ANY OTHER command in the entire scripting language. An example:
:state=%MyStateVariable:divvar=MyStateVariable 2
Please, oh please, do your research before making claims like the ones you just made.
I gave the code for my variable system to Lee and I even asked him to use it. I don't if he will or if he even wants to, but from the sounds of it, he doesn't plan on expanding the current variable system any time soon.
And now, to remain on topic:
If the original poster needed certain aspects from the official versions of FPSC past V1.07, then I would suggest he stay with the official updates and not to use a Mod. One must weigh their options before jumping into the pool, so to speak.
The one and only,
Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.