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FPSC Classic Models and Media / average poly gons

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moncho
16
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Joined: 12th Apr 2008
Location: houston tx
Posted: 8th Jun 2008 02:12
wats the averege poly for medium sized static objects?

moncho
Aertic
17
Years of Service
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 8th Jun 2008 02:17
I'll say under 1000.
But I'll stick with under 300.


moncho
16
Years of Service
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Joined: 12th Apr 2008
Location: houston tx
Posted: 8th Jun 2008 21:41
ok thanks

moncho
SamHH
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 8th Jun 2008 23:49
Quote: "wats the averege poly for medium sized static objects?"

Since static objects are loaded as the level loads there isn't any limit that would effect framerate but a high poly static object will increase the load time. 500 triangles is a good number.


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