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Dark GDK / Please Help

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JU5TIN09
16
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Joined: 8th Jun 2008
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Posted: 8th Jun 2008 19:51
i have just gotten Dark GKD and know nothing of programming, i have been trying to learn the tutorial but the first steps arn't working for me. It tells me to pull up the Hello World project, then look at the main code. After it says to press Start Debug and a black screen should pop up. But when i do it it tells me it's a failed attempt. I don't know what to do? is it me or the project?



[/code]// Dark GDK - The Game Creators - www.thegamecreators.com

// the wizard has created a very simple 2D project that uses Dark GDK
// it can be used as a starting point in making your own 2D games

// whenever using Dark GDK you must ensure you include the header file
#include "DarkGDK.h"

// the main entry point for the application is this function
void DarkGDK ( void )
{
// in this application a backdrop is loaded and then several
// animated sprites are displayed on screen

// when starting a Dark GDK program it is useful to set global
// application properties, we begin by turning the sync rate on,
// this means we control when the screen is updated, we also set
// the maximum rate to 60 which means the maximum frame rate will
// be set at 60 frames per second
dbSyncOn ( );
dbSyncRate ( 60 );

// a call is made to this function so we can stop the GDK from
// responding to the escape key, we can then add in some code in our
// main loop so we can control what happens when the escape key is pressed
dbDisableEscapeKey ( );

// now we will set the random seed value to the timer, this will
// help us to get more random values each time we run the program
dbRandomize ( dbTimer ( ) );

// we are going to display a backdrop for the scene, to do this
// we load our image and give it an ID number of 1, this particular
// image is of a sky at night with stars
dbLoadImage ( "backdrop.bmp", 1 );

// the next step is to create a sprite that uses this image, this
// is achieved by calling dbSprite and passing in a value of 1 for the
// sprites ID, 0 for the X coordinate, 0 for the Y coordinates and a
// value of 1 for the image
dbSprite ( 1, 0, 0, 1 );

// next we will load in some animated sprites, before doing this
// we need to adjust the image color key, by using this function we
// can make a specific color be transparent, in our case we want this
// to be bright pink
dbSetImageColorKey ( 255, 0, 255 );

// in this loop we're going to create some animated sprites, the image
// we load contains frames of animation for an asteroid
for ( int i = 2; i < 30; i++ )
{
// create an animated sprite and give it the ID number from the
// variable i, next is the filename, now we come to how many frames
// across and down, in our case this is 4, finally we come to the image
// ID that the sprite will use, again we use i
dbCreateAnimatedSprite ( i, "sprite.bmp", 4, 4, i );

// position our sprite at a random location
dbSprite ( i, dbRnd ( 640 ), -dbRnd ( 1500 ), i );
}

// now we come to our main loop, we call LoopGDK so some internal
// work can be carried out by the GDK
while ( LoopGDK ( ) )
{
// run a loop through all our sprites
for ( int i = 2; i < 30; i++ )
{
// move the sprite down and play its animation
// moving from frame 1 to 16 with a delay of 60 ms
dbMoveSprite ( i, -2 );
dbPlaySprite ( i, 1, 16, 60 );

// check the position of the sprite, if it has gone off scren
// then reposition it back to the top
if ( dbSpriteY ( i ) > 500 )
dbSprite ( i, dbRnd ( 640 ), -dbRnd ( 1500 ), i );
}

// here we check if the escape key has been pressed, when it has
// we will break out of the loop
if ( dbEscapeKey ( ) )
break;

// here we make a call to update the contents of the screen
dbSync ( );
}

// when the user presses escape the code will break out to this location
// and we can free up any previously allocated resources

// delete all the sprites
for ( int i = 1; i < 30; i++ )
dbDeleteSprite ( i );

// delete the backdrop image
dbDeleteImage ( 1 );

// and now everything is ready to return back to Windows
return;
}[code]

AHHH don't know what i'm doin!
programing maniac
16
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Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 8th Jun 2008 20:31
First of all, learn how to use the [ code ] thing. It will make posting codes much easier to read.

Second of all, what is the error?

(Need a Name)
JU5TIN09
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Posted: 8th Jun 2008 20:50
(how do you use the code?)

this is the code i was talking to you about

AHHH don't know what i'm doin!
dbGamerX
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Joined: 23rd Nov 2007
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Posted: 8th Jun 2008 23:50 Edited at: 8th Jun 2008 23:51
Quote: "i have just gotten Dark GKD and know nothing of programming"


You're jumping many stairs. You can't jump stairs. If you know nothing of programming, take some time to learn them.

http://www.cplusplus.com/doc/tutorial/

dbPrint ( "Sig" );
JU5TIN09
16
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Joined: 8th Jun 2008
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Posted: 9th Jun 2008 06:01
i have and i have rewritten the thing on my own and looked over every command in this code and it matches the tutorials. But it still says it has errors and cannot find the game or document

AHHH don't know what i'm doin!
JU5TIN09
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Joined: 8th Jun 2008
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Posted: 9th Jun 2008 06:43
I deleted the Hello World Sprite used in the first tutorial. Can anyone send that to me?

thanks

AHHH don't know what i'm doin!
manu
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Joined: 7th Jun 2008
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Posted: 9th Jun 2008 12:35
if you switch the [ code] statements around your code they will work.

Which tutorial is that code from?
And what file do you need?

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