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FPSC Classic Models and Media / My First 3d model.

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Frankie Pawnage5
16
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Joined: 14th May 2008
Location: squidwards nose
Posted: 9th Jun 2008 07:44
Its a medieval flail. this is my first 3d model. tell me what ya think.

FrAnKiE

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Daniel wright 2311
User Banned
Posted: 9th Jun 2008 07:49
thats what im talking about, that is good work. now figure on animating it. how many pollies is it.

Dsw
Frankie Pawnage5
16
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Joined: 14th May 2008
Location: squidwards nose
Posted: 9th Jun 2008 07:51
how do i find that out? (yeah, as you can see, im a newb)

FrAnKiE
Frankie Pawnage5
16
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Location: squidwards nose
Posted: 9th Jun 2008 07:53
oh and btw, thanks for the good feedback =]

FrAnKiE
Daniel wright 2311
User Banned
Posted: 9th Jun 2008 07:53
when you export it out into .obj dont export just hold your mouse over the export button and it will tell you

Dsw
Frankie Pawnage5
16
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Joined: 14th May 2008
Location: squidwards nose
Posted: 9th Jun 2008 07:56
i see the place that its saved to, then i see 523,568 triangels, and the number changes each time i put my mouse over it?

FrAnKiE
Frankie Pawnage5
16
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Joined: 14th May 2008
Location: squidwards nose
Posted: 9th Jun 2008 07:57
nevermind the number doesnt change, i wa just putting my mouse over 2 different buttons

FrAnKiE
Frankie Pawnage5
16
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Joined: 14th May 2008
Location: squidwards nose
Posted: 9th Jun 2008 07:57
it says 524268 triangles

FrAnKiE
Daniel wright 2311
User Banned
Posted: 9th Jun 2008 07:59
put it in low poly then check it from there, thats to high poly coint in the long run, but still a really good start.

Dsw
Daniel wright 2311
User Banned
Posted: 9th Jun 2008 08:02
let it render for at least 2 min to get it to look like it does now then check it

Dsw
Frankie Pawnage5
16
Years of Service
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Joined: 14th May 2008
Location: squidwards nose
Posted: 9th Jun 2008 08:03
17826 triangles.

FrAnKiE
Daniel wright 2311
User Banned
Posted: 9th Jun 2008 08:05
thats not to bad, keep checking the longer it renderes the lower count the model is.

Dsw
Frankie Pawnage5
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Joined: 14th May 2008
Location: squidwards nose
Posted: 9th Jun 2008 08:06
then what happens after it gets low?

FrAnKiE
Daniel wright 2311
User Banned
Posted: 9th Jun 2008 08:07
but you can still get it into fps creator at a higher poly count so dont friet. but we dont whant it to be over 1000 triangles

Dsw
Daniel wright 2311
User Banned
Posted: 9th Jun 2008 08:08
then you can export it out and then animate it.

Dsw
Frankie Pawnage5
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Joined: 14th May 2008
Location: squidwards nose
Posted: 9th Jun 2008 08:08
well thats gunna take a while...anyway, when it gets to lower than 1000, what happens? do i animate it? do i just put it in FPSC? what happens?

FrAnKiE
Frankie Pawnage5
16
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Location: squidwards nose
Posted: 9th Jun 2008 08:09
oh woops didnt see that my bad...i gotcha

FrAnKiE
Frankie Pawnage5
16
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Joined: 14th May 2008
Location: squidwards nose
Posted: 9th Jun 2008 08:10
yeah but i gotta wait till i get Weapon Creator to animate it, right? or can i do something different?

FrAnKiE
Daniel wright 2311
User Banned
Posted: 9th Jun 2008 08:13
i dont think weopen creator animated mellie stuff but you can use milkshape, its eaiser then you think

Dsw
Frankie Pawnage5
16
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Joined: 14th May 2008
Location: squidwards nose
Posted: 9th Jun 2008 08:14
yeah but dude first of all: i only have the demo of milkshape, can i still use it?

and 2: i have no clue how to use milkshape dude. like seriously.

oh yeah, and the numbers just went up then down the up again..is that a bad thing?

FrAnKiE
Daniel wright 2311
User Banned
Posted: 9th Jun 2008 08:19
no it takes time, but it all depends on how you made the model, did you know if you use one piece not sevral then the count is not real high, milkshape you will just learn as everything else, there are tutts out there on how to use it and even on the fourms here.

Dsw
Frankie Pawnage5
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Joined: 14th May 2008
Location: squidwards nose
Posted: 9th Jun 2008 08:22
yeah well i used one sphere and mirrored it, then i just point pulled a lot. then i used cylinders and those donut things for the rest of it. i guess you can say thats a lot of peices...is that maybe y the count is going up?

FrAnKiE
Cyborg ART
17
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 9th Jun 2008 08:29
17000 polies? Thats high.
And you need your screenshot in .jpg, not .bmp

Frankie Pawnage5
16
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Location: squidwards nose
Posted: 9th Jun 2008 08:31
i just checked and its at about 19600

FrAnKiE
Cyborg ART
17
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 9th Jun 2008 08:35
A highpoly character is at 3000, your model wich I cant even see what it is since you didnt post in .jpg, uses 6 times more polies.

Daniel wright 2311
User Banned
Posted: 9th Jun 2008 08:38
well its not polies but that is ok, nesxt time use just one piece, you can do it, i have made many parts that look like difrent parts but its all one piece, keep trying. triangles read difrently then pollies and the count is difrent, you can have a huge ammount of triangles and the polie count is low but not to high, ive hade models with 8000 triangles and then i export it out from uv mapper pro and it changes it to pollies and the pollies are only 3000 but your doing good

Dsw
Frankie Pawnage5
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Location: squidwards nose
Posted: 9th Jun 2008 08:40
idk daniel seemed to be able to see it...






try that

FrAnKiE

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Frankie Pawnage5
16
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Joined: 14th May 2008
Location: squidwards nose
Posted: 9th Jun 2008 08:41
idk somethings wrong...the numbers just keep raising.

FrAnKiE
Daniel wright 2311
User Banned
Posted: 9th Jun 2008 08:42
start over with one piece, ill show you what i mean

Dsw
Frankie Pawnage5
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Location: squidwards nose
Posted: 9th Jun 2008 08:43
okay, so i exporrted it as .obj and went to milkshape, clicked open,looked in my cb models,models,models, and theres nothin in that folder.

FrAnKiE
Punk13
17
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Joined: 7th Oct 2007
Location: In EpikLand!
Posted: 9th Jun 2008 08:43
well we can because he downloaded it but some people on the forums like BVG and me dont want to download it so here is what you do
right click on the picture, open with paint then go to file and click Save_as and after you type the title there should be a drop down tab for you to choose what type of format you want, choose JPG and save then upload it here.

Frankie Pawnage5
16
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Location: squidwards nose
Posted: 9th Jun 2008 08:44
okay so your sayin just like spawn a random peice or like make the top peice like i did with the sphere, then dont make anything else?

FrAnKiE
Frankie Pawnage5
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Location: squidwards nose
Posted: 9th Jun 2008 08:45
okay thanks punk13 =]

FrAnKiE
Daniel wright 2311
User Banned
Posted: 9th Jun 2008 08:48
check this out one piece i did this a long time ago, had to go to turbo squid to get a pict, this is under 1000 polies

Dsw

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Punk13
17
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Joined: 7th Oct 2007
Location: In EpikLand!
Posted: 9th Jun 2008 08:48
ok, i checked it out i think its a mace or flayl

Frankie Pawnage5
16
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Joined: 14th May 2008
Location: squidwards nose
Posted: 9th Jun 2008 08:52
daniel wright:woah thats pretty sweet. im just gunna space a sphere and like add a random point to it then im just gunna export it as a obj then try to get it in milkshape and i'll see what happens.

Punk13: yeah its a flail

FrAnKiE
Daniel wright 2311
User Banned
Posted: 9th Jun 2008 08:56
yea, well im tired and burnet out, going to bed now, read some tutts and stuff, your going to get it. have a good night

Dsw
Frankie Pawnage5
16
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Joined: 14th May 2008
Location: squidwards nose
Posted: 9th Jun 2008 08:59
you too..but heres somethin for tomorrow, i cant load the stuff into milkshape. i go to my cb models,models,models and theres nothing there. is this because i only have the demo????


im gunna go to bed too....its 2:00 a.m where i am. goodnight.

FrAnKiE
Conjured Entertainment
AGK Developer
19
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 9th Jun 2008 09:02
Good grief, this is a long thread.

Do you guys know that you have an 'Edit Post' link below your name on your posts?

The BMP files are large and not very forum friendly at all.
You should consider converting them to JPG files which would be much smaller and better for people to download/view.

Nice flails though.
Very nice; I like it.

Don't forget to visit Conjured Entertainment

Punk13
17
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Joined: 7th Oct 2007
Location: In EpikLand!
Posted: 9th Jun 2008 09:45
So many questions

Frankie Pawnage5
16
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Joined: 14th May 2008
Location: squidwards nose
Posted: 9th Jun 2008 17:09
yeaupp...well im a noob and i dont have time or patience to read manuals, lol.

FrAnKiE
heltor
17
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 10th Jun 2008 07:41
I don't have time to download a bmp file, please post in jpg format, check the rules for posts.
Kerrby
16
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Joined: 14th Mar 2008
Location: Australia mate.
Posted: 10th Jun 2008 08:32
Quote: "I don't have time to download a bmp file, please post in jpg format, check the rules for posts."


I agree. 4mb for one image is A LOT.

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