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FPSC Classic Scripts / Level select script

Author
Message
FPSC AGENT F
17
Years of Service
User Offline
Joined: 15th Apr 2007
Location: I Just moved haha
Posted: 10th Jun 2008 12:03
Yes I am currrently working on a script that will allow the player to select a level that he or she has completed I am currently around 45% closer to completion so it should be here soon.

Gerneal idea 100%

Level select function 45%

Tell me what you think

FPSC AGENT F
3Dmajid
16
Years of Service
User Offline
Joined: 16th Dec 2007
Location: IRAN / TEHRAN
Posted: 10th Jun 2008 12:38
Wow !... Is this possible ?

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 10th Jun 2008 20:03
...proof's in the pudding.

This would be a neat addition, if you can make it happen...


GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 12th Jun 2008 02:06
oo, I would love this, Hopfuly you get it all worked otu befor I relese Myricals arc.

castek
17
Years of Service
User Offline
Joined: 15th Aug 2007
Location: Right behind you!
Posted: 12th Jun 2008 19:40
is it just a script or a mod?

"The Beginning is the end."
Uthink
18
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 12th Jun 2008 20:07
I don't see how you can do it without a mod.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 12th Jun 2008 22:30
Probably used Ply's Mod's NEXTLEVEL command.....

daarboven
16
Years of Service
User Offline
Joined: 20th Dec 2007
Location: right over there, see?
Posted: 16th Jun 2008 09:41
Quote: "Level select function 45%"


Is this still status or can we expect news on this....?
[switches to whisper]
Or have you dropped this?
[whisper off]

I am Jacks complete lack of surprise.
IndyMan
16
Years of Service
User Offline
Joined: 15th Jun 2008
Location:
Posted: 16th Jun 2008 16:54
come on man don't give up on it. this would be a great addition
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 16th Jun 2008 22:39
I wonder what version he was planning to use for this.


The one and only,


Uthink
18
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 16th Jun 2008 22:54
Vegas odds say it ain't gonna happen without a mod.
But I'm still hopeful!

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
FPSC AGENT F
17
Years of Service
User Offline
Joined: 15th Apr 2007
Location: I Just moved haha
Posted: 4th Jul 2008 16:08
Well im just about to start to make the script I hope to have it done by the end of july hahaha or maybe sometime during august

FPSC AGENT F
Uthink
18
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 5th Jul 2008 06:15
And I'm about to cure cancer and create world peace.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Robert F
User Banned
Posted: 5th Jul 2008 08:47 Edited at: 5th Jul 2008 08:47
Quote: "create world peace."


pffff..... I already did. Put some ear plugs in and lay back in the recliner.

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 5th Jul 2008 11:08
Constructive posts only, please, gentlemen:

http://forum.thegamecreators.com/?m=forum_view&t=132056&b=23


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 5th Jul 2008 16:02
Nothing wrong with a little humor when the times call for it. LOL

FPSC AGENT F,

If you pull this off without a MOD, you'll be the talk of the town (until someone new comes along). Best of luck with it. If nothing else, you'll be a scripting wizard when you get done.

Best.

Indicium
16
Years of Service
User Offline
Joined: 26th May 2008
Location:
Posted: 5th Jul 2008 17:10
Wouldnt this be quite simple with ply's mod?

Using the Nextlevel command and a few huds???
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 5th Jul 2008 20:45
In all honesty, I'm hoping he thinks of some way to do it without a mod.
That'd sure put my scripting prowess to shame.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Gamer X
16
Years of Service
User Offline
Joined: 1st Feb 2008
Location: Planet X
Posted: 5th Jul 2008 21:09
FPSC AGENT F

xplosys is right, everyone would be amazed if you pull it off without a mod.

After all, they said an ally script was impossible without mods but I showed them.

Gamer X

Breaking down the barriers to bring in the light to scatter the darkness.
Indicium
16
Years of Service
User Offline
Joined: 26th May 2008
Location:
Posted: 10th Jul 2008 20:06
Theres no command that would make it possible without a mod is there?

Unless it makes you go advance levels until your reach the level you want But the downside to that is that you wont be able to go back
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 11th Jul 2008 01:55
Also, the only way I can see about doing this without a Mod would be to relocate the WinZone to the player if they entered a level that they didn't want to go to.

Bad side to that is you'll have to sit through ALL the loading screens for every level between the first one and the one you picked.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
xyzz1233
17
Years of Service
User Offline
Joined: 18th Nov 2007
Location:
Posted: 14th Jul 2008 04:30
@ Plystire:
That somehow reminds me of those kid's books that you "choose your story" by going to certain pages...

Anyway, it could possibly use multiple levels within a level, like a modifiable script that sends players to the appropriate invisible entity that represents that level's player start marker...

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