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Geek Culture / 5 minute game that is emotionally powerful

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AndrewT
17
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 12th Jun 2008 03:03 Edited at: 12th Jun 2008 03:05
Quote: "The thing is, we don't know why he's there, and therefore saying "You lost" is considered by me, to be unfair."




90% of statistics are completely inaccurate.
Jeku
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21
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Location: Vancouver, British Columbia, Canada
Posted: 12th Jun 2008 03:11
Quote: "Similiar:

http://gmc.yoyogames.com/index.php?showtopic=375097"


I loved that one too. I discovered both of these gems on Destructoid

@Andrew T & Grandma




AndrewT
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Location: MI, USA
Posted: 12th Jun 2008 03:16
Jeku:

You're right! I totally missed that. Thank you for pointing that out.

90% of statistics are completely inaccurate.
Grandma
18
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Location: Norway, Guiding the New World Order
Posted: 12th Jun 2008 03:32
@ Jeku

That's something to ponder about. We don't know though, which is an interesting part of the "game". As with the original game posted here, we just have to use our silly imagination.

This message was brought to you by Grandma industries.

Making yesterdays games, today!
SunnyKatt
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Location: USA
Posted: 12th Jun 2008 04:13
That execution your talking about I played a while back. It writes to your regestry. (made with game maker)

I talked to the guy who made it a couple days after he made it awhile back, and he said it was some sort of experiment. I won the first time I played by


Either way, he's nice. However unfortunately all of his fans ruin his games by over-rating them.

tha_rami
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Location: Netherlands
Posted: 12th Jun 2008 13:44 Edited at: 12th Jun 2008 13:47
For the Execution game:



I played through Passage again. I guess I'm too
to understand it. Or maybe



A mod has been erased by your signature because it was larger than 600x120
Kevin Picone
22
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Location: Australia
Posted: 12th Jun 2008 20:24
hmm, I must have missed the point with this..

tha_rami
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Posted: 13th Jun 2008 13:49
Yes, Kevin, but you're an odd case anyway .


A mod has been erased by your signature because it was larger than 600x120
BiggAdd
Retired Moderator
20
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Posted: 13th Jun 2008 13:53 Edited at: 13th Jun 2008 13:55
I only noticed a few of the things passage tried to put across whilst playing, but reading the explanation, I do see the rest.

I thought it was pretty good. Didn't really think it grabbed me emotionally in anyway, but it was definitely well thought out.

monotonic
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Location: Nottinghamshire, England
Posted: 13th Jun 2008 14:33
I too, get a virus warning. [/b]Win32:Trojan-gen[/b]

I'm using Avast, with the very latest definitions. My computer is scanned every night while I'm sleeping and, it didn't find anything this morning.

My liver is evil, I must kill it!
Satchmo
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Posted: 13th Jun 2008 14:35 Edited at: 13th Jun 2008 15:18
/\Nice sig/\


Sorry guys. How could I forget the tags!

Roger Wilco
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Location: In the Shadow of Chernobyl
Posted: 13th Jun 2008 15:00
Satchmo, put your post in code tags. Not everyone has played all of it, you know. Luckily, I had.

Satchmo
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Posted: 13th Jun 2008 15:17
Sorry, I forgot.

greenlig
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Location: Melbourne
Posted: 13th Jun 2008 15:47
I liked that a lot. I want more games like that. Very poignant.

Blender3D - GIMP - WINXP - DBPro
Jeku
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Posted: 13th Jun 2008 22:20
Personally I would consider it a strong case for the whole "games as art" argument


Chris K
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Location: Lake Hylia
Posted: 13th Jun 2008 23:17
I would consider these games something like Haiku's.
They are simple and beautiful, making one (or a couple) of points quickly and simply.

We are still a long way from Hamlet

But it'll get there...

-= Out here in the fields, I fight for my meals =-
ionstream
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Location: Overweb
Posted: 14th Jun 2008 00:27 Edited at: 14th Jun 2008 00:28


Thats the second time I accidentally clicked Quote instead of code :/ .

David R
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Posted: 14th Jun 2008 00:50 Edited at: 14th Jun 2008 00:53


Maybe I missed something, but that was the most non-engaging experience ever.

The first time, I just walked straight across for five minutes, and that was fairly unemotional.


And then I decided to go up and down as well, navigating the maze etc. but it all seemed rather pointless (which I suppose is kind of the point in a way though)

Seemed to be a pointless load of walking around under a time limit. Very emotional :/ And the
was rather arbitrary - nothing had actually happened to make me value the character.


09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
CoffeeGrunt
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Location: England
Posted: 14th Jun 2008 01:05 Edited at: 14th Jun 2008 01:06
I agree with Daniel, I derived no feling from this whatsoever, I was bored, just holding down the right arrow key, listening to the bad, 8-Bit music, watching pixel formations move across the screen aand wondering when this "great emotional experience" would appear.....



Pus In Boots
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Location: S.M.I.L.E. industries
Posted: 14th Jun 2008 01:31
I share the exact same feeling. But just remember that the man and woman are meant to be an embodiment of how many people may see themselves, or life in general. After all, once you cut out all the dating and learning and loving and laughing all you're left with is a timeline from your birth to your death. So it's understandable to see how people could become emotionally attached to these characters, because it's not the characters we feel sorry for. It's who they represent...

If it feels good, it's a sin.
Roger Wilco
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Location: In the Shadow of Chernobyl
Posted: 20th Jun 2008 03:47
Pus is right, it's who they represent, or rather who you personally think they represent, that matters. I guess that's what had an effect on me, I'm not sure, though. That and the fact that I adore old games, and appreciate their graphics and music in the same way people appreciated them back when they were fresh and new. But I do know how to tell a bad old-school game from a good one, there were good and bad graphics back then too, you know.

Sometimes, I'm more impressed by how well-made an old C64-game was for its time, while not being particularly impressed by a new game of the same quality.
Take for example the old Prince of Persia, the VGA-version for PC. The animations are great, the idea is interesting and the movement feels sort of realistic. I was more astonished by its feeling than I was when I recently played Rainbow Six: Vegas 2. Although Vegas 2 is a cool game, it doesn't really impress as much as I wanted it too. Not as much as the first RS: Vegas did.

Your big has been erased by a signature because it was too mod.
Ed222
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Location: Calgary
Posted: 20th Jun 2008 04:26
about the viruses please tell me that those are false positives I really get scared when it comes to viruses(really bad expirence with virus that killed my computer)because I usually reformat when I get one this ensures that there no virus

SunnyKatt
18
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Location: USA
Posted: 20th Jun 2008 14:22
I didn't find one. If you aren't sure, just don't download. Viruses scare the crap out of me also.

Favorite Quote: Dramatized code? Code Drama!

Ed222
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Posted: 20th Jun 2008 20:38
Quote: "If you aren't sure, just don't download"

I'd do that too but unfortunally I downloaded it and ran it before I read the comments.

SunnyKatt
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Posted: 20th Jun 2008 20:46
Well, now delete it.

Favorite Quote: Dramatized code? Code Drama!

Ed222
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Posted: 20th Jun 2008 20:51
did that aready but I just don't feel safe now...

bitJericho
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Location: United States
Posted: 20th Jun 2008 23:15
Lol, no worries Ed, the thing was clean.


Hurray for teh logd!
Ed222
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Location: Calgary
Posted: 20th Jun 2008 23:29 Edited at: 20th Jun 2008 23:30
Quote: "Lol, no worries Ed, the thing was clean."

Yeah I just found out after doing a whole computer scan that took 2 hours anyways thanks for telling me that too.

SunnyKatt
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Posted: 20th Jun 2008 23:43
If you are still worried, format C:

May cause undesirable effects.

Favorite Quote: Dramatized code? Code Drama!

Grandma
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Location: Norway, Guiding the New World Order
Posted: 20th Jun 2008 23:51
Sometimes, the threat of a virus produce more collateral damage than the damage the hypothetical virus itself was programmed for. As ZekeGames pointed out.

This message was brought to you by Grandma industries.

Making yesterdays games, today!

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