To be able to load x models from different sources with textures in dbc i usually
go through the following routine.
1 make sure x file is in text format(can be changed using meshview)
2 put textures in same directory as model
3 rename textures to 8:3 format
4 convert jpg textures to bmp
5 load x file into wordpad (can handle bigger files than notepad)
6 first texture can be found by searching for "
7 do a search and replace on texture filenames replacing old texture references with new reference (for example "c:/model/house/b_brick_2.jpg" would become "brick.bmp"
8 save file as( a new file name would be wise)
This works for me
steve