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FPSC Classic Scripts / Character in electry chair and character standing in some electry thing

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Jesper
17
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 17th Jun 2008 14:46
I tried to make script to character, like ninja, so it scroll in ground and make flips and etc. but it wasn't working good. my friend say that it's more like man dieing in electry chair. so, i get good idea. I made two scripts: character sit and shake, like in electry chair, and other to make character stand and shaking. I made vido of them: http://www.youtube.com/watch?v=oTDMJ_zk3Pg
Standing script


;Artificial Intelligence Script

;Header

desc =

;Triggers

:state=0,plralive=1:rotatey=180,state=1
:state=1:rotatey=180

;End of Script

Sitting

;Artificial Intelligence Script

;Header

desc =

;Triggers

:state=0:animate=10,state=1
:state=1:setframe=7
:state=1:rotatey=180:state=2
:state=2:rotatey=180

;End of Script

freewebs.com/jespergames
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Plystire
21
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Location: Staring into the digital ether
Posted: 17th Jun 2008 23:17
Lol, funny vid.


The one and only,


Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 18th Jun 2008 02:23
Cruel and unusual punishment. Just enough electricity to make them shake but not die right away.

Thanks for sharing.

** We are not Alone **
Jesper
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Location: Hämeenlinna
Posted: 18th Jun 2008 08:58
I try to make something with timer to stop shaking, and it dies...
I can try.

freewebs.com/jespergames
Visit there!
Plystire
21
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Location: Staring into the digital ether
Posted: 18th Jun 2008 12:33
That would be a great effect to have a guy spawn into the chair when the character wanders into the room and then he dies after a bit and goes ragdoll in the chair.


The one and only,


xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 22nd Jun 2008 18:50
Most amusing. Thanks for sharing. I'll bet if you play with this a little... change the 180 to something less, add in some variable for time, perhaps do a little head action as well, it could be better.

Best.

Jesper
17
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Location: Hämeenlinna
Posted: 11th Aug 2008 14:02
Is there sitting ragdoll animation?
Hybrid
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Location: In the p-block, group 7.
Posted: 12th Aug 2008 03:57
no, but you could have an animated cheracter with custom animations.

Jesper
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Location: Hämeenlinna
Posted: 12th Aug 2008 15:43 Edited at: 12th Aug 2008 15:45
Yes...

I can try. Let's see what happens!

I will try it whit my next monster character, and if i can make it working, i will make that animation to all characters what i will make.
Plystire
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Posted: 12th Aug 2008 21:57
Quote: "ragdoll animation"


Contradiction at it's finest.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Hybrid
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Posted: 12th Aug 2008 22:01
Actualy, it is an oxymoron.

Jesper
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Location: Hämeenlinna
Posted: 13th Aug 2008 17:51 Edited at: 13th Aug 2008 17:51
Sitting ragdoll animation worked well with stonemonster.

Here is script what i made to it.
(Animations: anim94= electry chair, anim95= ragdoll)



:state=0:localvar=5
:state=0:animate=94
:state=0,animationover=94:incvar=1
:state=0,varequal=15:animate=95,setframe=15,state=1
:state=1:coloff
Hybrid
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Posted: 16th Aug 2008 18:57
Oh, so after the animation loops 15 times, he dies. Good script. Very simple.

Jesper
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Location: Hämeenlinna
Posted: 16th Aug 2008 23:07
Yes it is. I can try to make same type script to all fpsc characters. It's not so simple, because there is electry chair animations, so i can't use ANIMATIONOVER condition...

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