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FPSC Classic Models and Media / Can FPSCreator import height maps?

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ash grinder
16
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Joined: 22nd Nov 2007
Location: ...from space!
Posted: 19th Jun 2008 06:13
Hi again everyone, can FPSCreator import height maps say made in a height map editor?

Trying to make rolling hills kinda map, but don't know what the limits of this engine are in regards to creating terrain for it.

Does anyone know if you can import a height map?
piXX3D
17
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Joined: 27th Mar 2007
Location: Nowhere
Posted: 19th Jun 2008 09:37 Edited at: 19th Jun 2008 09:40
No, FPSC can't directly import the heightmaps.

However I do recommend a product, also sold by the game creators, called T.Ed: http://www.thegamecreators.com/?f=ted

With T.Ed you can make landscapes (with the rolling hills you'd like). T.Ed can directly import heightmaps. From T.Ed you can export it as a .X file, then just look on the board for some info about putting that T.Ed file into FPSC.

EDIT: Note that you may seriously slow down the FPSC Engine depending on the complexity of the landscape you are trying to create. Don't make it a trillion polygons just so it looks smoother... you want to find the right comparison between looking smooth and functioning fast. For a simple hill I'd try to keep under 2000 polygons. Make the sure the object is static in FPSC so it doesn't try and overcalculate the things it can do.

ash grinder
16
Years of Service
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Joined: 22nd Nov 2007
Location: ...from space!
Posted: 19th Jun 2008 22:50
Thanks a bunch for this.

The Game Creators has a lot of really neat applications in addition to fpsc.

Cheers
Wolf
17
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 22nd Jun 2008 06:50
No

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