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Newcomers DBPro Corner / is there an Array Tutorial (used search)

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Outscape
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Posted: 21st Jun 2008 12:58
im making a game (text) where u have an army and need to get more land/alliences
basicly world domination through text.
and someone told me that (thanks again to him) i should use Arrays to save the data of each unit
so is there a tutorial about arrays somewere?
i want to make a spearmen for example which has say.. 10 attack and 15 defence.
and another unit which has say 15 attack and 10 defence.
how do i make the arrays for this and make the pc calculate the outcome.

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nackidno
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Posted: 21st Jun 2008 14:20
I found this one, though I haven't taken the time to look it throught. Maybe something that can help you?

http://forum.thegamecreators.com/?m=forum_view&t=84908&b=7

- Elias, Damezean, Nackidno, Wonderboy

AntocGames - http://antocgames.se.nu/
Outscape
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Posted: 21st Jun 2008 14:46
ill read it even if it does or doesnt

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Outscape
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Posted: 21st Jun 2008 16:04
can anyone give me a pseubo (whatever) code for a unit? of defense and attack
i dont care what it says aslong as u tell me what each number stands for

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BatVink
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Outscape
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Posted: 22nd Jun 2008 17:53
still dont get it at all =S
how do i do it that a unit has a x amount of attack/defence
i dont know what im talking about because someone told me arrays were what i wanted i have no clue what im ment to do but heres what i want:
in a game (text) you have an army and u attack another..
the units have certain stats that somehow need to be saved or somthing, and the pc needs to calculate the outcome

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Outscape
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Posted: 22nd Jun 2008 18:24 Edited at: 22nd Jun 2008 18:28
so if i wanted to make a spearmen i do this????




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Outscape
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Posted: 22nd Jun 2008 20:13
OHHHHHH!!!!!!!!!!!!
ok one last thing:
#CONSTANT UNIT_SPEARMAN 1 <- are those varibles and that a varible number
#CONSTANT UNIT_SOMEENEMY 2

TYPE Unit
class AS INTEGER <- say if i wanted more stats i put them there 'as INTEGER'?
attack AS INTEGER
defence AS INTEGER
ENDTYPE

DIM units() AS Unit

` create a spearman
ARRAY INSERT AT TOP units(0)
units(0).class = UNIT_SPEARMAN
units(0).attack = 10
units(0).defence = 15

` create an enemy
ARRAY INSERT AT TOP units(0)
units(0).class = UNIT_SOMEENEMY
units(0).attack = 20
units(0).defence = 5

ok i understand all that now i think, how do i get the pc to calcuatle the outcome?
like who will win
say 1000 spears attacking 1000 'UNIT_SOMEENEMY'
how do i make the pc calculate it?

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Outscape
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Posted: 22nd Jun 2008 21:52
IT WORKS (would of posted earlier but i was getting it to work in my game)
I LOVE YOU YOUR AMAZING I LOVE YOU!!!!!!!!!!!!!
CAN I REPAY U SOMEHOW =)
U HELPED ME SOOOO MUCH!

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Outscape
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Posted: 22nd Jun 2008 22:10
before u go if i want the enemy to have a set amount of troops do i:
change it to
FOR x = 1 TO 500 <-do i make that a number
ARRAY INSERT AT TOP units(0)
units(0).class = UNIT_SOMEENEMY
units(0).attack = 10
units(0).defence = 5
NEXT x

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Outscape
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Posted: 22nd Jun 2008 22:23
well...
it stops working


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Outscape
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Posted: 22nd Jun 2008 22:26
oh i had to do this


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Outscape
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Posted: 22nd Jun 2008 22:33
OH!!!
ill try that
IT WORKS thankyou!!!!

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Outscape
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Posted: 23rd Jun 2008 00:38
sorry if im annoying you
how do i change the fighting system?
eg:
it seems if you have a higher attack then the opponents defense
you will win
no matter on your unit amounts...
can this be fixed that the total defense/attack of ur army is all added up and calculated with?
also how do i add new things like hit points?

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Outscape
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Posted: 23rd Jun 2008 18:28
yes but i dont know what part to change

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Outscape
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Posted: 23rd Jun 2008 19:14
i tried making my own but i need it to say how many troops are lost and so i can make it decrease the players troops by an x amount.


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Outscape
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Posted: 23rd Jun 2008 19:15
thats a symbol game thing i made and it prints your troops, your total attack and ur total defence

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Outscape
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Posted: 23rd Jun 2008 19:53
i think ive figured it out
if the enemys defence is a certain % of your attack u loose that % of troops
like if 10 of ur guys attack 10 enemys
and u have 100 attack and they have 50 defence
u will loose 5 troops
and if you have 100 attack and they have 110 defence they % will be over 100% so u loose all ur troops

i just gota figure out how to use %s

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Outscape
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Posted: 23rd Jun 2008 20:14
YES! EURKEA
if you have 14000 offense and they have 5000 defence then you do this
5000/14000*100

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Outscape
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Posted: 23rd Jun 2008 20:38
5000/14000*100 gives the %
troopnumber*0.%

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Outscape
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Posted: 23rd Jun 2008 20:50
is this programming software stupid or am i getting it wrong?

5000/14000*100
is 35.71428571
but the software thinks its 0??????????????
and also to find to amount of troops that need to go i need to:
(troop amount)2000*0.3571428571
0. is for the % its how it is calculated on a calculator
and then after the 0. is the % you have calculated
the number is 714.2857142
but the software says theres an error in doing:
0.percentage2#
and percentage2# is the calculations to find the %

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Outscape
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Posted: 23rd Jun 2008 21:00 Edited at: 23rd Jun 2008 21:04
ok thankyou because of your helping hand:
ill put u in all my games credits and if possible give u some of those game store points if i ever gets some and u can trade them =D
i love you!!!
wait b4 you go god
i still have 1 error

'variable `0` name is not valid at line 3

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Outscape
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Posted: 23rd Jun 2008 21:10 Edited at: 23rd Jun 2008 21:43
FIXED IT
i change the sum it is a longer calculation but it gets same answer
how one last question
how do i make the number round up or down

i cant loose 700.45 men
i cant have a .45 of a man can i?
dont answer that actually =)

but how do i round this up to 701
(not rowning down because you need at least 701 people to loose 700.45



i just want it to delete all decimals and increase the value by 1

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Outscape
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Posted: 23rd Jun 2008 22:55 Edited at: 23rd Jun 2008 23:08
btw if anyone wants to use my engine i dont mind
all you have to do is change the variables at the top and the engine works the rest out!
oh btw if u press a key it will give you the results if you were defending and press again and it will go back to attacking


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