By vertical bar, do you mean that the texture does not align properly?
Are you using internally created DBPro spheres?
One thing that is a major downside to some modelling packages is welding - see a sphere will always have a seam, but it's upto the modeling package to weld this seam sensibly. The seam could well be because the UV data does not match on those verts, so it isn't welding them due to the wraparound. For skyspheres this is not usually problem because you'd be disabling lighting on it anyway so the seam would disappear as soon as you did that. Best option apart from that is to try different packages to weld the sphere, I think Unwrap3D knows to weld verts that wrap their texture around.
Another option might be to do your own spherical UV map using the vertex manipulation tools - and adjust the normals at the same time. Once you know the Y and X angle of the vert in relation to the sphere centre it should be straightforward to work out normals and UV coords.