Divide=X
-Cuts the entity in random spots. X is the number of cuts.
Explode=X
-Causes an explosion effect on the entity. X is the number of particles.
Switch=X
-Switches the entity. X is the specified entity.
Growthrate=X
-Causes the entity to dynamically change size. Negative numbers cause them to shrink.
AssociateEntity=X
-Like associate player but for the entity being scripted. 1 is true, 0 is false.
Snapon
-Causes the object to snap along the grid during game-play.
Snapoff
-Causes the object to cease snapping if previously snapped.
Setobjvis=X
-Sets the visibility of the inheriting object relative to AI characters. 0 is invisible, 25 is default.
Setplrvis=X
-Sets the visibility of the iplayer relative to AI characters. 0 is invisible, 25 is default.
Spawnrelative=X
-Spawns an entity relative to another entity.
BumpLoad=X
-Loads a bumpmap for an object.
BumpIntensity=X
-Sets the roughness of the bumpmap on the object. -100 (valley bump), 0 (flat), 100 (mountain bump).
Luminosity=X
-Attributes luminosity to an object.
Reflection=X
-Attributes reflective properties to an object.
Transparency=X
-Attributes transparency to an object.
One can only dream. *sigh*