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FPSC Classic Models and Media / Real Directional Lighting!

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darimc
17
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Joined: 19th Jan 2007
Location: Canada
Posted: 25th Jun 2008 17:22
Here is something I have invented. It is real directional lighting. No decals used, just a simple trick. You can use any color light and any room, it doesn't matter. It will always work. Just check out the screen shot for proof!



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Pus In Boots
19
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 25th Jun 2008 17:23
It's cool, but that trick is old. I'm talking "book is stupid" old.

If it feels good, it's a sin.
_sYn_
16
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Posted: 25th Jun 2008 17:25
LOL...



-Im sorry for my bad english-
electric chihuahua
19
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Posted: 25th Jun 2008 17:30
Nice job! So are you going to release this technique for sale? How does it affect fps rate? Any difference?
Nighthawk
18
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Joined: 12th Apr 2006
Location: Germany
Posted: 25th Jun 2008 17:31 Edited at: 25th Jun 2008 17:38
Hehe... Helix Software did it earlier, one year ago, just check the german forum.


http://www.prismatoid.de/fpscreator/modules/newbb/viewtopic.php?topic_id=965&forum=4&viewmode=flat&order=ASC&start=20


It's a static entity with a complete transparent texture and a light inside. Nothing more. (You should use an open cylinder or an open box to get those results - faces inside)







Intel Xeon 3350 Quad@2,67GHz, Asus Commando, 2GB RAM, Thermaltake Shark, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"
_sYn_
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Joined: 4th Mar 2008
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Posted: 25th Jun 2008 17:33
It´s not a "technique" it´s only a little trick...
And its like a normal light. There arent any FPS slowdowns...

-Im sorry for my bad english-
darimc
17
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Joined: 19th Jan 2007
Location: Canada
Posted: 25th Jun 2008 17:38
@_sYn_, How's it funny? I created something innovative. I just didn't know that it had already been invented.

@Nighthawk, Oh, I didn't know. Well, I will go through with my idea anyway. Because I will be adding different ones and having animated ones too.



Nighthawk
18
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Joined: 12th Apr 2006
Location: Germany
Posted: 25th Jun 2008 17:47
Quote: "I will be adding different ones and having animated ones too."


Static objects cannot be animated and you need static objects for that kind of lightning...


Intel Xeon 3350 Quad@2,67GHz, Asus Commando, 2GB RAM, Thermaltake Shark, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"
darimc
17
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Location: Canada
Posted: 25th Jun 2008 17:49
I know, I just thought about that. Well, I will still create lots of different shapes and stuff.



Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 25th Jun 2008 18:21
Quote: "Static objects cannot be animated"


But EFX mod will have dynamic shadows soon anyway... You told us!

The Simon Cowell of TGC.
Nomad Soul
Moderator
17
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 25th Jun 2008 20:34
Dynamic shadows are already in FPSC X9 he just said the dynamic shadow model has been improved so I wouldn't expect moving shadows from fans or anything just yet (hope to be proved wrong).

He did say there will be moving lights in the next EFX mod which is still pretty exciting but might be wishful thinking to expect dynamic shadows to be cast with this aswell.

EFX mod is by far the best thing to hit FPSC X9. I just hope Lee is intending to release an up to date source prior to the migration release otherwise so you don't miss out on other improvements.
Pus In Boots
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 25th Jun 2008 20:43
Quote: "How's it funny? I created something innovative. I just didn't know that it had already been invented."


Come on, I figured that one out when I had FPSC beta! Oh wait, this isn't about me. WHY IS THIS NOT ABOUT ME!?! Damn it!!! Anyway, those lights look pretty cool. Also, you could get it to spell out messages on the walls.

If it feels good, it's a sin.
Nighthawk
18
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Joined: 12th Apr 2006
Location: Germany
Posted: 25th Jun 2008 20:52
Quote: "But EFX mod will have dynamic shadows soon anyway... You told us!"


Read Nomad Soul's post
the dynamic lights are being updated and improved - but they are still based on the standard dynamic lightning system of the FPSC

...movable lights are in efxMod 1.54 Classic, btw.


Intel Xeon 3350 Quad@2,67GHz, Asus Commando, 2GB RAM, Thermaltake Shark, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"
Aaagreen
17
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Location: City 17
Posted: 25th Jun 2008 22:09
But in the screenshot you showed a character with shadows.... this therefore should work on a fan.

The Simon Cowell of TGC.
Inspire
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Location: Rochester, NY
Posted: 26th Jun 2008 07:19
Quote: "It's cool, but that trick is old. I'm talking "book is stupid" old."


Few people know about that around these parts...

Your signature has been erased by a mod
tjaabee
17
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Joined: 14th Apr 2007
Location: somewhere
Posted: 26th Jun 2008 09:13
Ok, anyway, how do you do this thing?

GIMME COKE!
GOTH 1 SNIPER
User Banned
Posted: 26th Jun 2008 09:25
Quote: "how do you do this thing?"

Yup how?


Haven Studios
16
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Joined: 17th Jun 2008
Location: My Empire of a Utopia
Posted: 26th Jun 2008 09:54
Quote: "Ok, anyway, how do you do this thing?"


crap, I'm stumped I see we have said over and over again how to do it but I still can't c it lol


(^Look up dude)

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings.
Aaagreen
17
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Posted: 26th Jun 2008 09:56
I use this method a lor.

The Simon Cowell of TGC.
tjaabee
17
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Location: somewhere
Posted: 26th Jun 2008 13:25
Ok, so you mean it's simply creating a box/cylinder, removing one side, inverting the faces, importing it into FPSC, making it static, placing a light inside it and then enjoying directional lights? Ok, then I seem to understand how.

GIMME COKE!
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 26th Jun 2008 13:56
Quote: "Ok, so you mean it's simply creating a box/cylinder, removing one side, inverting the faces, importing it into FPSC, making it static, placing a light inside it and then enjoying directional lights? Ok, then I seem to understand how. "

Yep thats basically it.

tjaabee
17
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Posted: 26th Jun 2008 14:39
Thanks!

GIMME COKE!

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