Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / Game Idea: Privateer/Elite on the Seas

Author
Message
gambler
21
Years of Service
User Offline
Joined: 11th Jul 2003
Location:
Posted: 12th Jul 2003 22:41
Ok, I'm assuming a fair number of people have heard of Privateer or Elite. These were fairly open-ended (the latter at least, not actually sure about the former) space games where you could take different missions for different political groups or just be a mercenary, or a trader...

I love free form games and I also love ones that let you make a difference in the game world. Mind you, I have yet to create a real game of any sort, but this is one that I have the most interest in doing.

Concept: Elite on the Seas

A Deeper Look:

The player takes the role of a vessel captain on the high seas of a world made mostly of water (perhaps earth after global warming takes place.. think Waterworld, only perhaps a bit better). The world is 'free form' with built in sides, alliances, etc. These alliances and sides might change from game to game or during the game itself. The player is free to officially be affiliated with a side (think military style missions), covertly affiliated (spying, smuggling, etc type missions) or a mercenary contracting out to the highest bidder. Or perhaps just a character trying to make his/her way in the world by trading and avoiding pirates (or for that matter being a pirate themselves).

As the player completes missions, they will gain money to repair their vessel, upgrade it, or buy a new one. With enough money, a vessel might be commissioned from scratch. Dangers will include pirates, enemy nations, an undersea race (perhaps), sea creatures, and the ocean itself.

How will it play?: I have in mind something along the lines of the StarFleet Command series for the feel of combat, but faster, especially for the smaller boats. It'll be third person, realistic physics (relatively), but the assumption will be that it's futuristic so the computers on the ship will handle the firing and take account for waves and speed of the enemy etc. Better computers will do a better job of homing in on the target. Instead of picking a mission in a location and automatically getting transferred to that mission, you'll get the mission and actually have to sail there. Pirates in the area might jump you, or enemy vessels, or whatever, on the way to the main mission. There would be time compression of course.

"Winning" would be based on what the player wants to do. Just want to be the scourge of the seas with the most powerful vessels? Go for it. Want to be part of a nation that defeats a rival? Could do that too.

Yes it's ambitious, but I think is the game I'll be working towards... Comments, suggestions?

PS: Yes, this means I've ordered DB Pro.

PPS: And yes, I plan to make simple games like Pong, Tetris, etc first, to get a handle on things.
Guyon
21
Years of Service
User Offline
Joined: 6th Jun 2003
Location: United States
Posted: 12th Jul 2003 23:20
Go for it!
But as a warm up make Privateer the board game. One of my 10 ten favorite board games btw.

Best of Luck
Troan
21
Years of Service
User Offline
Joined: 22nd Jan 2003
Location: Inner thought about nothing
Posted: 13th Jul 2003 03:55
that sounds like a combination of
Way of the samiri(for the join your own sides)/Legend of Zelda:Wind waker(for the maybe water)/Startrek(for futurasicness)/ATTACK OF THE SEA MONKEYS(dont ask me)
And make a one eyed hobo fishermen hobo named Joe with a dog named skippy on a boat called Bebop(but u dont no where i got bebop)
....ok maybe not
Well Good Luck
(PS: think about the sea monkeys)

"Life isnt everthing, its the only thing."
"If a mime get hits by a car, does he scream?"
---------------------------------------------Troan
Philip
21
Years of Service
User Offline
Joined: 15th Jun 2003
Location: United Kingdom
Posted: 13th Jul 2003 13:32
It sounds like Sid Meier's wonderful Pirates! to me. Go for it - Pirates! was a fantastic game.

Phil

What do you mean, bears aren't supposed to wear hats and a tie?
Skybax
21
Years of Service
User Offline
Joined: 20th May 2003
Location: United States
Posted: 27th Jul 2003 04:07
AWESOME IDEA!!! I myself am planing on creating a "Pirate-ish" game (when I FINALLY finish my first game )Good luck!

There is no king who has not had a slave among his ancestors, and no slave who has not had a king among his
Scorpyo
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: italy
Posted: 27th Jul 2003 12:31
WOW...congratulations..that's a 1 mio $ idea..
(you shouldn't have posted it imho..it's a too great concept to make it public)
best of luck to you anyway..
gambler
21
Years of Service
User Offline
Joined: 11th Jul 2003
Location:
Posted: 28th Jul 2003 21:26
Scorpyo,

If someone wants to take the idea and run with it, all I have to say to that is... "Please!" My game programming skills are fairly low at the moment, although I have reasonably good overall programming skills. I have few illusions that I have enough time to be able to crank out a good version of the game before, oh, say 2010. And that assumes I stick with it.

I've created a couple of decent models in 3D Canvas Pro for use in the game. Messed around with some of the DB Pro tutorials. Created a skeleton game engine.. But beyond that, it'll take a heck of a lot of time.

Darkflame
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location:
Posted: 29th Jul 2003 15:56
Great idea here, I love Elite, I love Zelda's oceans in the wind waker, why not though in some Monkey-Island style combat too?

Login to post a reply

Server time is: 2024-11-25 01:26:00
Your offset time is: 2024-11-25 01:26:00