@Hybrid:
Usually when people get excited about something, they tend to talk about it a lot. Don't blame him for being human.
Also, I want to mention this
again:
DYNAMIC LIGHTS ARE NOT LIGHTMAPPED! To help you comprehend this allow me to explain the difference:
Lightmapping is the act of calculating a "light's" color, range and reach onto the 3-dimensional surfaces that surround it. Once the calculation is complete, it then saves this "map" of the light's scope into a texture file to later be used AS the texture for the 3D environment creating the ILLUSION that a light is there.
Dynamic lights do not do this. They use reserved DirectX lights which are limited to a certain amount. DirectX handles the lights and does it's own temporary "lightmapping" into RAM and NOT into a file. However, since this is not a permanent mapping of the light, it can be changed constantly allowing the light to "move", to increase in range, or even to change colors without the need to alter a file stored on the HDD.
And if you took the time to go find out for yourself, you may have discovered that my mod can, indeed, move lights. With the added commands to reposition any dynamic entity on the fly, it goes without saying that this applies to dynamic lights too.
... Thank you for listening.
The one and only,
Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.