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FPSC Classic Scripts / Affecting weapon using FPI

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Game Beetle
17
Years of Service
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Joined: 12th May 2007
Location:
Posted: 29th Jun 2008 03:59 Edited at: 29th Jun 2008 04:00
Is there anyway through scripting to affect the weapon, make it play animations etc.

I am currently looking at script to figure out but if any one can provide an answer that would be great.

Primarily i want to make the weapon your holding to melee and fire.


Cheers
Nick
Dar13
16
Years of Service
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 29th Jun 2008 04:20
I don't think you can...

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 29th Jun 2008 08:15
Anything you'd like to do directly to a weapon would need to be modded... unless of course it has something to do with anything listed in the gunspec file.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 29th Jun 2008 11:37
Hmmm.....

I have an idea...

What if we used your mod to make a camera that binds an entity to it, the entity is shaped like gun, but is a character with an invsible gun in it.......(transparent cylinder?).......

After that, we tell it to set other entities as targets, then run a decal and fire......

Here's a rough idea of what this may look like......


Doubt that it will work, but it's a theory.....

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