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3 Dimensional Chat / .x or .3ds, which is faster?

Author
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Arkheii
22
Years of Service
User Offline
Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 13th Jul 2003 03:55
I just want to know because I plan on making a game soon when I work out the collision and ai. It's gonna be a racing game, and the vehicles and track will be made of models (x or 3ds) and an invisible matrix will be used for the road "collision", while invisible objects (planes) will be used for the "wall collision".

Since I will expect the levels to be quite big, and there will be multiple cars in the game, I just wanna get everyone else' opinion on which file type will be faster, both in loading and in-game performance. Just a quick "this" or "that" answer will suffice. Thanks!
minkus
22
Years of Service
User Offline
Joined: 18th Jan 2003
Location: My House
Posted: 13th Jul 2003 07:27 Edited at: 13th Jul 2003 07:27
they seem pretty much the same 2 me... i usually use .x though

it also depends on the polys

They say I'm crazy
but I'm actually REALLY crazy

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