Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / .obj models convert

Author
Message
FPS CREATOR X10
17
Years of Service
User Offline
Joined: 7th Sep 2007
Location:
Posted: 3rd Jul 2008 13:51
I use 3D Paint Brush to make 3D models in .obj format ... How can I use this models in FPS Creator ? Is the any way to convert them to FPSC ready models ? Thanks !

just me and my games
Dr Parsnips
17
Years of Service
User Offline
Joined: 14th Jul 2007
Location: London
Posted: 3rd Jul 2008 14:11
you would need a program that can import obj files and export x files. Milkshape does this, and has a free trial. Also i think frag motion does this but im not sure

HMMMMMMM
lazerus
16
Years of Service
User Offline
Joined: 30th Apr 2008
Location:
Posted: 3rd Jul 2008 18:18
sorry but never use the fragmotion .xfiles exporter its crap

milkshape is your best bet, saying that if you can get your madels into 3ds then you should be sorted since theres a 3ds to x. exporter lying around on the forums search for it


hope that helped


5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 3rd Jul 2008 19:49
Do you want me to convert the model?
I will!

Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 3rd Jul 2008 20:09
wings3d is completely free, easy to use, and does what you want.

The Simon Cowell of TGC.
FPS CREATOR X10
17
Years of Service
User Offline
Joined: 7th Sep 2007
Location:
Posted: 4th Jul 2008 00:43
Thanks for wings 3d, works fine ! ...but I have another problem ... How can I put texture on these models in FPS Creator ? In 3ds format I have texture on it, in FPSC no texture ....

just me and my games
Dr Parsnips
17
Years of Service
User Offline
Joined: 14th Jul 2007
Location: London
Posted: 4th Jul 2008 14:20
you need to make sure that the texture is in .dds file format,(paint.net has this feature and is free) and then when putting the file into FPSC make sure that in the FPE script you specify where the texture is and which texture it uses.

HMMMMMMM
FPS CREATOR X10
17
Years of Service
User Offline
Joined: 7th Sep 2007
Location:
Posted: 5th Jul 2008 01:29
There is one problem ... I look into fpsc entities folder; every object, character has only one texture file ... My object in 3DS format has 5 texture files ( 1 for head, 1 for body...etc ) ...

just me and my games
5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 5th Jul 2008 14:10
UV Map it using something like UV Mapper Classic.

Dr Parsnips
17
Years of Service
User Offline
Joined: 14th Jul 2007
Location: London
Posted: 5th Jul 2008 15:33
Yeah entities only have one texture (usually) in fpsc so i think you may have to uv map it like 5867Dude said

HMMMMMMM

Login to post a reply

Server time is: 2024-11-20 17:40:22
Your offset time is: 2024-11-20 17:40:22