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3 Dimensional Chat / C&C this pls

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WindTech
22
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Joined: 7th Jun 2003
Location: United States
Posted: 13th Jul 2003 14:47
Well, I haven't done the textures yet or rather I dont know if I even should if anyone wants to have a go at it, tell me and We'll get in touch. This model's concept obviously belongs to Blizzard Entertainment. I think you'll recognize it ;p
btw, i'm only asking for C&C on geometry, seeing as I haven't textured it yet.

2997 poly
the gun can definately be cut down, but I figured that if I could get the whole thing into under 3000 poly it'd be just fine. I wanted as much geometric detail on this as possible for under 3k poly and I achieved what I wanted. It is not mesh deform in some areas simply because a suit like this wouldn't bend that way. And I haven't done a low-poly face for him yet but it will probably end up being around 90-150 poly with a nice UV for the whole facial expression deform bone thing.

Oh yeah, its technically copyright by Blizzard just because, but I wont mind if you guys use it for anything, just put my name in the credits or something like that (along with blizzard).

Lightwave:
http://zdtech.sytes.net/sc/marineLW.zip
3dsMAX:
http://zdtech.sytes.net/sc/marine3DS.zip

sorry if the 3DS mesh looks a little funky but I modelled it in lightwave and just converted to 3DS. C&C away
Live as if to die tomorrow...
Learn as if to live forever.
John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 13th Jul 2003 16:22
Nice WindTech Your models are real nice Ill have to get in touch with you for the latest news about the game. I have to go pretty quick here so I really dont have much time to C&C it, but nice model!

RPGamer

PS - Is that the guy in your avatar?

Current Project: Eternal Destiny
Questions? Comments? Suggestions? Go to the Eternal Destiny Forum!
WindTech
22
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Joined: 7th Jun 2003
Location: United States
Posted: 13th Jul 2003 16:36
same type of marine yea, but no, my avatar isn't the low poly model, its one of the higher "i spent 8 hours making this face" models

Live as if to die tomorrow...
Learn as if to live forever.
Brent_Seraphim
22
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Joined: 1st Dec 2002
Location: United States
Posted: 13th Jul 2003 18:39
Hmmm....

Well, if I told you 'great job' I'd be doing you a great diservice.
You know my motto. Aparrently you suffer from the same thing I do. In lightwave the object has a low poly count, however it has to be tri'd which x2 the count. . From what I can see(Next time post a wireframe!) The amount of geometery and the amount of definition are mis proportioned. Too much geometery, not enough definition. You could easily shave nearly 700 polys off, and seemly lose not an ounce of form. (It worked for my Eyrilus.) And from what I can see(I hate saying that but all I've been given is one image.) The joints are completely indepentant...ie not connected. I do not believe thats a good thing.

Anyway Texture will always make or break a model. The poly count could be 1000 and if the texture was good, such little deformaties wouldn't be given an iota of attention or thought.

Well, thats my Constructive Critism. Nothing was said with malicious intent, but with observance. Of course you can do better.
I won't help you up the mountain of pride by saying 'GREAT JOB THAT ROCKS'. I'll say good start, and it's a good start.


rock on, and keep it up!

"Laugh to scorn the power of man..."
Mattman
22
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 13th Jul 2003 20:14
nice!

---Mattman
DID YOU KNOW THAT ???
Scoober
22
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Joined: 21st Dec 2002
Location: United States
Posted: 13th Jul 2003 21:33
good.....but about the avatar....i always thought it was buzz lightyear.....

"Today is the tommorow we worried about yesterday"
WindTech
22
Years of Service
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Joined: 7th Jun 2003
Location: United States
Posted: 13th Jul 2003 22:39
C&C Count: 1
Pointless Comments: 4
(i'm guilty too ;p)

Live as if to die tomorrow...
Learn as if to live forever.
Solidz Snake
22
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Joined: 23rd Oct 2002
Location: United Kingdom
Posted: 13th Jul 2003 23:17
maybe its the angle of the camera is playing with my eyes:
this is aint about geometry, more about anatomy:

1. I think the leg is a bit odd with the hips being longer than the rest of the legs.

2. Would be nice to have a bigger, bulkier arms hodling that kind of weapon.

3. Chest should be bigger, like your avatar.

4. Between the ankles there, it looks a bit odd, more looks like a shogun's pants

Other than that, so far its on its way, still your avatar is better

Snake? What happened? Snake? Snaaaaaaaaaaaaaaaake!!! - Colonel Roy Campbell

Dr DooMer
22
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Joined: 22nd Dec 2002
Location: United Kingdom
Posted: 14th Jul 2003 04:07
"You wanna piece of me, boy?"

w00t for Terrans!

Certainly an admirable model; although flawed, it does have plenty of good points. From what I can see, the hands seem very well done - well proportioned, good-looking and all without using too many polygons. You've also good muscular definition and proportions on the arms, although they do make the shoulders look far too wide.

All in all, it's very well done - I've seen a lot worse, even in commercial games! What's next? A Zealot-killing Firebat? Looking forward to it!

"I vote we frag this commander!"

Mattman
22
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 14th Jul 2003 05:00
1. Gun is too long

2. Either shoulders are to high or head is to low

3. Arms and hands are to small

4. Bottom pants are too poofy

Otherwise, nice job!

---Mattman
DID YOU KNOW THAT ???
MikeS
Retired Moderator
22
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Joined: 2nd Dec 2002
Location: United States
Posted: 14th Jul 2003 05:23
Guns can never be too long, and I don't think those are pants.lol

-Shave some polies, mainly near the bottom of the feet.

Geomotry looks good, but I feel the shoulders are too high up.



Yellow:Wanna publish my game microsoft, cuz i no u rich so...Can I have my bag of money now?
Microsoft: *snicker* Tip of the month-Microsoft will never(probebly) publish your game.

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