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FPSC Classic Models and Media / how do make a model hollow?

Author
Message
HowDo
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: United Kingdom
Posted: 6th Jul 2008 19:50
Hi All

Using AC3D how do I make sure that the model i have made is hollow.
because when I put in to use, physX running it does not see it as a hollow object.

Dark Physics makes any hot drink go cold.
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 6th Jul 2008 20:03
...if I understand your question correctly, you're trying to use your model in FPSC, and can't get the player to mover through it?

If so, the only way you'll be able to turn off collisions is to make your model a static entity. Dynamic entities utilize a collision box, that prevents the player from accessing hollowed out areas...

If I misunderstood your question, please rephrase your question and elaborate...


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