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K RIO
17
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Joined: 29th Mar 2007
Location: Colorado
Posted: 7th Jul 2008 09:49
this is my rope bridge that is a work in progress..tell me what needs to be added or any helpful advice.

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K RIO
17
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Joined: 29th Mar 2007
Location: Colorado
Posted: 7th Jul 2008 09:50
brige top view

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K RIO
17
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Joined: 29th Mar 2007
Location: Colorado
Posted: 7th Jul 2008 09:50
and bridge side view

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CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 7th Jul 2008 09:50
Could you give us an Isometric view please?

Can't see much from that angle.....

K RIO
17
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Joined: 29th Mar 2007
Location: Colorado
Posted: 7th Jul 2008 09:57
does this one help

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heltor
17
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 7th Jul 2008 09:59
Whats the poly count on that.
CoffeeGrunt
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Joined: 5th Oct 2007
Location: England
Posted: 7th Jul 2008 10:01
Hmmm, firstly, I'd create a UV map for the texture.....

Secondly, I'd make the ropes look more....attached to the planks, if you get what I mean.....

And finally I'd make it sag a bit more, for extra realism.....

K RIO
17
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Location: Colorado
Posted: 7th Jul 2008 10:03
um...darn i forgot where to find the cound on 3ds max...i will find it one sec

K RIO
17
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Joined: 29th Mar 2007
Location: Colorado
Posted: 7th Jul 2008 10:04
@ coffee ya i was about to start on the sag and i need to edit the space on the Planks and rope to give it better realism.

icycold 2367
16
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Joined: 10th Jun 2008
Location: Why do you wanna know?
Posted: 7th Jul 2008 11:48
Or you could make supports under it so you don't have to edit the sag. That way it wouldn't sag because it's being held up.

My Underwater!
tjaabee
17
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Joined: 14th Apr 2007
Location: somewhere
Posted: 7th Jul 2008 12:47
It looks ok I guess, but as CG said, you should maybe uv map it and the texture does need some work. Keep it up!

Best.

GIMME COKE!
K RIO
17
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Joined: 29th Mar 2007
Location: Colorado
Posted: 8th Jul 2008 07:44
Okay so what i did was curve the bridge...textures still need a lot of work but here is some progress

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Robert F
User Banned
Posted: 8th Jul 2008 08:07 Edited at: 8th Jul 2008 08:09
Curving it really helped! Much better... Send me the model, I will put a good texture on it. It will look great!

K RIO
17
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Location: Colorado
Posted: 8th Jul 2008 08:16
alright...i will send you it. I added you on MSN.

Robert F
User Banned
Posted: 8th Jul 2008 08:19
Ahh stop posting I am trying to take over the fpsc part of the forums

tjaabee
17
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Posted: 8th Jul 2008 11:20
Looks better now! Keep it up!

Best.

GIMME COKE!
K RIO
17
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Joined: 29th Mar 2007
Location: Colorado
Posted: 8th Jul 2008 18:13
right now i am working on the rope textures and trying to get that fixed

Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 8th Jul 2008 18:30
...as is, your rope bridge is currently defying gravity.

Those side rails that are holding the foot boards up, with rope, need to be attached to something solid, to allow the bridge to be suspended beneath them...

Overall, it's got the makings of a fine looking bridge. Focus on making it a realistic asset, and you'll have a winner.


K RIO
17
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Joined: 29th Mar 2007
Location: Colorado
Posted: 8th Jul 2008 18:44
ya im making side posts on each side to act as stable piecies holding the bridge

MadChicken Games
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Joined: 27th Jun 2008
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Posted: 11th Jul 2008 21:01
Have you got a pic of the new texture.
K RIO
17
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Joined: 29th Mar 2007
Location: Colorado
Posted: 11th Jul 2008 21:10
no not yet. the guy couldn't make it. so what i have to do is start on the textures and i have already added the side posts that hold up the bridge

Haven Studios
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Joined: 17th Jun 2008
Location: My Empire of a Utopia
Posted: 13th Jul 2008 02:44
a couple of questions 1 what is the thing in the corner saying what perspective your in and also change the rope texture and move the rope its floating in mid air

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings.

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