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FPSC Classic Models and Media / polygon colision not box

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Message
fata error
17
Years of Service
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Joined: 5th Mar 2007
Location:
Posted: 7th Jul 2008 23:24
i'm importing .x models directly into fpsc and editing the .fpi to load up my model.but,the model has box collision and not polygon collision. the thing is i made a coridoor model and I can't walk through it.

any ideas

.chris
Ross tra damus
3D Media Maker
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 8th Jul 2008 00:24
Change it to polygon collision by changing the collision value in the 'FPE' file to a value of '1'.
That should do it.

All the best of luck.
fata error
17
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Joined: 5th Mar 2007
Location:
Posted: 8th Jul 2008 13:15
thanks "ross tra damus" I'm just trying makeing custom made entity's. and with the new info I'm going to make my atlantis gateroom work with fpsc now
Dar13
16
Years of Service
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 8th Jul 2008 14:15
you can't walk into a building or corridor when the entity is "dynamic"(trust me I've tried) it has to be "static" or the collision won't let you inside.

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
fata error
17
Years of Service
User Offline
Joined: 5th Mar 2007
Location:
Posted: 10th Jul 2008 14:39
thanks it's working perfect now , just need to unscrew the textures
Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 10th Jul 2008 20:13
wait a minute you made the atlantis gateroom(stargate?)gimme

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein

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