Don't worry Zeus, I don't mind.
I've just been running your code (I went and forgot to save the page last night

) and I think I've got it working. When you said "Now it is disappearing" it was because I'd messed up the SpaceKey() command:
If spacekey() = 1
rem Only allow the player to jump if jumping is not being processed
If Jumping = 0
Jumping = 1
Gravity = 10
endif
else
Jumping = 0
endif
means that if you press and hold the space key, Gravity will always be 10, so the sprite will just go up and up and up. Anyway, I've corected that, and made a minor adjustment to my Gravity-Jump code so the sprite comes down at exactly the pixel it left from. I've also added in the "Sync" command as Ed222 pointed out, but CLS doesn't seem to make any difference so I left it out. Oh, and I've combined both player sprites so you only need the one.
`Started July 8th 2008
`Screen Setup
set display mode 800,600,32
hide mouse
Sync On
`Level Placing
`load animation "mediaanimationsgetready3.avi",1
`place animation 1,200,100,600,400
`play animation 1
`wait 2000
gosub level01
`Begin Level 1
level01:
`Staircase
Load image "medialvl01staircaseLEVEL01.png",1
sprite 1,100,100,1
`Character Attributes
x=590 : `Position X
y=383 : `Position Y
PlayerImage = 2 : `The Image of the player that is displayed
energy#=0 : `Energy
strength#=0 : `Strength
score#=0 : `Current Score
`Create player images (I didn't have yours)
`Create Bitmap 1, 10, 10
`Cls RGB(255, 0, 0)
`Get image 2, 0, 0, 10, 10
`Cls RGB(0, 255, 0)
`Get image 3, 0, 0, 10, 10
load image "mediacharacters1normal.png",2 : `Character 1 Stand
load image "mediacharacters1crouch.png",3 : `Character 1 Crouch
sprite 2,x,y,PlayerImage : `Normal Character Sprite
`Level 1 Loop
do
`To Jump Up
If spacekey() = 1
If Jumping = 0
Jumping = 1
Gravity = 10
endif
endif
If Jumping = 1
If Gravity > 0
y = y-1
Gravity = Gravity-1
endif
If Gravity = 0 then Gravity = Gravity-1
If Gravity < 0
y = y+1
Gravity = Gravity - 1
endif
If Gravity = -11
Jumping = 0
endif
endif
`To Crouch
if returnkey()=1
PlayerImage = 3
else
PlayerImage = 2
endif
sprite 2,x,y, PlayerImage
sync
loop
return
Hope this works for you!
It is said there are 10 types of people in this world - those who understand binary, and those who have friends!