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FPSC Classic Scripts / blowing up a barrel

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General powell11
17
Years of Service
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Joined: 7th Jul 2007
Location:
Posted: 8th Jul 2008 20:10
im making a game, and i need a barrel to blow up while stepping in a trigger zone i tried storm 6000 script where it spawned an object but it didnt work for me, anyone have anytips?

Taking song requests, see my post!!!
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 8th Jul 2008 22:14
I always take a battery, give it strength of 1, and make it explodable. Place it inside a barrel and make it spawn by trigger zone.

Best.

General powell11
17
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Joined: 7th Jul 2007
Location:
Posted: 8th Jul 2008 22:38 Edited at: 8th Jul 2008 22:38
i have tried that, but it doesnt seem to work,i wann blow up cylinderc i think in scifi the one that blows up

Taking song requests, see my post!!!
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 8th Jul 2008 22:47
It works for me.

Dar13
16
Years of Service
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 10th Jul 2008 02:45
try spawn life to 1

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
General powell11
17
Years of Service
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Joined: 7th Jul 2007
Location:
Posted: 10th Jul 2008 06:52
i just figured out a difrent way to show something like that, but, im using airmod, and some decals and sprites wont show up, idk why

Taking song requests, see my post!!!
Dar13
16
Years of Service
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 10th Jul 2008 14:13
because it's Airmod sometimes the mods don't like the default media

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 11th Jul 2008 01:54
Mods should not cause things to break. If you have an issue with default media when using a Mod, then notify the modder about it.

The goal of a mod is to add additional functionality to FPSC while retaining all previous functionality.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.

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