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FPSC Classic Scripts / FPSC CHEATS script - Fully functioning

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Hybrid
17
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Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 9th Jul 2008 02:32 Edited at: 9th Jul 2008 03:32
Well, almost. Ok, after seven hours of scripting and double checking my work. I have created a cheat code system in FPSC! Baisicaly, assign a light the script and you are gold.


It has the following functions:

Ambience=x
Sets ambience to 0-30 in increments of five by typing 1-7 on the keyboad

Addhealth
adds 50 health to the player

Freezeme
OR
Unfreezeme
Freezes and Unfreezes the player

KIllme
Kills the player is he or she gets stuck in a glitch

Sky=x
Used to change sky value by using 1-5 on keypad.
(you can change which skys are used in the script)

Takehealth
Subtracts 100 health from the player

Those are the current commands. More can be added. You simply have to add them into the main menu and possibly into the sub menus in necessary.

This is quite simple to grasp.


To use in game. ( might not work in a test game due to keyboard shortcuts ):

Press "~" (can be changed) to enter the cheat menu.

Type in one of the above cheat codes.

That's it.


Now Here is the script I use for this.

WARNING: LONG LOAD TIME



WOW that was long. HOWEVER, it is still in the beta phases. I still need to test every aspect it and proofread this. THIS IS WHERE I NEED YOU GUYS TO HELP!!! Please, help this project out. I need people to test this and help me check this. Please.

Anyhow, back to usage. To set this up:

1. place a DYNAMIC LIGHT in your map and give it this script.

2. Place the included HUD in gamecoreHUDScheats.tga

That should be it. Here is the immage:



If not, you can always make your own HUD and mess around with its location.

Pleae comment guys. Thanks.

EDIT: I have already found bugs that I am working on.

Here is the revised version, but It still doesn't work.



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Hybrid
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Posted: 9th Jul 2008 04:06
anyone??

Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 9th Jul 2008 04:18
Sounds like a fun idea.

Long script but most of it is just checking for keys. That's usually the main reason for a script to be so large.

I'd assist, but I'm only online for a short time every now and then.

Good luck, though!!


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Hybrid
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Posted: 9th Jul 2008 04:43
thanks, Ply. I was really looking for some help from you, since you have a lot of knowlage, but I will brave it on my own. I still cannot get the HUD to reset properly, though.

Little Bill
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Location: UK
Posted: 9th Jul 2008 09:09
Thanks. This is pretty cool.

Plystire
21
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Posted: 9th Jul 2008 22:47 Edited at: 9th Jul 2008 22:50
This might take a bit more setting up than just simply adding a script, but here's my thoughts on giving the player extra ammo.

Have an ammo entity textured in black and transparent (effectively invisible), set up it's properties so that it can spawn a lot of ammo clips, and script it to NOT check player distance before letting the player take it AND to activate itself with a value of 0 upon giving the player ammo (You'll see why in a second). Now... when the player types "giveammo" or something like that, have it activate the ammo entity, causing it to spawn a single clip of ammo that will be taken by the player.


That may take a bit of calibrating like all of my ideas, but the concept is quite sound if I do say so myself.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Hybrid
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Posted: 9th Jul 2008 23:26
that would work fine. Instead, I should just make a cheat menu, that has a very difficult code to unlock, and then the user presses 1-9 to choose that cheat they want to use. It is just too hard to perfect every line of that code. But your Idea will definitely be incorporated into it.

Shepard
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Posted: 9th Jul 2008 23:40
I see you use a part of my freeze unfreeze script.

Else good cheat menu, I will maybe use it for FPSC Game.

When you spot a sniper, don't stay in his scope or you will die.
Working on a FPSC X9 Game called "The Prisonner".
Hybrid
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Posted: 10th Jul 2008 00:31
I said in your thread that I would. Would you like Credid?

Hybrid
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Posted: 10th Jul 2008 00:33
Unfortunately, to make setup easier, i will have to make a segment with all of the entities in it so that the script works correctly.

Indicium
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Posted: 10th Jul 2008 19:56 Edited at: 10th Jul 2008 19:58
Ply, using your mod can you not change the ammount of ammo that you currently have?

If you can then why not do that?[B]

When Im using my normal computer i will definity check this out...and i might even help...
Hybrid
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Posted: 11th Jul 2008 00:45
yes, but to unlock all of the weapons, I have tu use ply's method.

Plystire
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Posted: 11th Jul 2008 02:32
Hmmm, I don't think you could with Plys Mod... not directly. Using the method I show'd above may be the only way right now.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Hybrid
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Posted: 11th Jul 2008 05:08
In a non offensive sence, wouldn;t you know since you developed the MOD? Anyhow, I still cannot get the scancodes to function peoperly. I have decided that you enter in one code, and then a cheat menu pops up and the player presses the number of the cheat that they want. It is less scripting and less for the player to have to remember.

Plystire
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Posted: 11th Jul 2008 05:13
Well, I don't know for sure because I'm pretty much brain-dead to FPI recently and don't want to sit down and see if there IS a better alternative with my Mod.

Quote: "It is less scripting and less for the player to have to remember."


Then in what sense would they be "cheats"?
I always thought that cheats were supposed to be hidden and hard to get to, lol.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Hybrid
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Posted: 11th Jul 2008 05:20
No, the cheat acess code is a random 20 digit sequence of numbers and letters that hased to be entered per level, but after that, the cheat menu is openable by pressing ~ again for the rest of the level.

CoffeeGrunt
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Posted: 11th Jul 2008 20:50
Quote: "Ambience=x
Sets ambience to 0-30 in increments of five by typing 1-7 on the keyboad"


Ermm, using the < and > keys already does that....

Hybrid
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Posted: 11th Jul 2008 21:20
I understand, but I was trying to block this feature in the full game.

xyzz1233
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Posted: 13th Jul 2008 04:29
Sounds more like a debugging script, but nonetheless, useful.
Hybrid
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Posted: 13th Jul 2008 04:43
I have a total of around fifteen commands now that, yes, form a sort of safe-guard debug mode.

meteorite
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Posted: 15th Jul 2008 19:11
On the matter of Ply not knowing his mod, how long did it take us to figure out how to make allies (we've had the ability since 1.04)? Something tells me Lee had no idea of that.

I love Jenkins forever :p
Plystire
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Posted: 15th Jul 2008 22:59
The main problem with that was that Lee neglected to mention the addition of "SetTargetName" officially when the update was made.
After that, the fault lies soully upon the public, who, in their infinite wisdom (), did not read the ReadMe file which stated all of the changes made.

I came into the FPSC Boards AFTER we already had V1.07, and NOBODY knew about that command. It was always "Use empty's mod, but then you gotta go back to V1.01"


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
meteorite
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Posted: 15th Jul 2008 23:28 Edited at: 15th Jul 2008 23:38
lol, I suppose, it took me so long to get empty's mod to work, I didnt read the ReadMe nor did I understand what had to be done

-edit- My post was completely on topic

I love Jenkins forever :p
Inspire
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Location: Rochester, NY
Posted: 21st Jul 2008 04:31
Wait!

Sorry for the bump, but I was totally unaware that that command is in FPSC!

I thought they took it back out after 1.04?
Plystire
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Posted: 21st Jul 2008 23:46
Nope, still there.

But, shhhhhh, we don't want Lee changing his mind.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Hybrid
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Posted: 23rd Jul 2008 03:30
I am using it right now in a gameplay-changing script that I hope you guys will ike. I will post it later.

Inspire
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Posted: 23rd Jul 2008 04:49
Awesome, can't wait to change my gameplay!

360236
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Posted: 25th Jul 2008 02:49 Edited at: 25th Jul 2008 02:58
WOW! It is very cool system you are making

I don't get how you could add this to a Dynamic Light though.
Hybrid
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Posted: 25th Jul 2008 03:25
set it's main AI to the script, and make the light dynamic.

Minimovies Inc
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Posted: 26th Jul 2008 00:50
This thread should be stickied...

A starting Games Designer. Need levels, characters and anything drawn and designed? Let me know...
Hybrid
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Posted: 26th Jul 2008 01:13
Not really, is does not have any major signifigance, but It would be nice.

Aertic
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Posted: 26th Jul 2008 05:06
sounds fun

(ps anyone like my sig?)

Hybrid
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Posted: 26th Jul 2008 17:34 Edited at: 26th Jul 2008 17:34
Taters san no signature wa daisukidesu. I take Japanese.
(I like Lt Tatters Sig.)

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