Like master prgrammer said, size is relative to your game world.
You decide what 1 unit of world measurement is. For example, let's use movement. If I want to move something a certain distance, I'll move it say 100 units. If it's a model of a person and there is a building next to it and in 100 units it passes by the building with one step, then my movement units are too big or my building is too small. So I either reduce my movement speed down to maybe 1 or 2 or I increase the size of my building.
The other thing to consider is camera distance. By default I think the camera is set to 5000 units (we're talking 3d). Anything beyond that is clipped (not drawn). That gives you an idea of scale. If you wanted to keep everything within 5000 units, then you have to size everything accordingly. You can of course change the camera distance and you don't have to keep everything in view, but it gives you an idea of what you are working with.
So to test things out. Make a matrix that is 1000x1000 units and 10x10 squares. Make a cube that's 25 units and see how looks with that size matrix. That'll give you an idea of how you might want to size objects versus a land scape. Change the matrix and the cube size and see what works best for your idea.
Enjoy your day.