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FPSC Classic Scripts / multiplayer scoring system

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BETA
16
Years of Service
User Offline
Joined: 26th Mar 2008
Location:
Posted: 9th Jul 2008 20:05
Almostt Every multiplayer game is based around a scoring system i was wondering if any 1 had created anything like this yet i have had a look thhrough the forums but cant find anything and i cant script worth a S%^# thanks guys
Gunn3r
18
Years of Service
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 9th Jul 2008 20:09
The reason that you can't find anything is because there isn't anything to be found. MP is one of the things that we're still trying to get support for. Right now, it's essentially only an addon to FPSC instead of an actual core feature. Once V2 comes out and Lee has some time to work on X10, we're hoping he turns his attention towards MP.


Gunn3r Games
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 9th Jul 2008 22:53
Or you could try learning how to script, then grabbing Lemur Free and editting your own multiplayer games with that.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Gunn3r
18
Years of Service
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 9th Jul 2008 23:02
That's a good idea too...


Gunn3r Games
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 11th Jul 2008 20:36
I could release a system like that, if only I had control of the kill variables.....

I'm unsure how to make the game end and the player win......

MadChicken Games
16
Years of Service
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Joined: 27th Jun 2008
Location:
Posted: 12th Jul 2008 02:23
I havn't tried MP but I thought it would already have it
xyzz1233
17
Years of Service
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Joined: 18th Nov 2007
Location:
Posted: 12th Jul 2008 20:12
Talking about Lemur Free, does it allow for multiplayer dynamic entities, or just static ones?
CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 12th Jul 2008 20:31
It allows for dynamic but immobile entities, sadly it doesn't let you move them.....

xyzz1233
17
Years of Service
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Joined: 18th Nov 2007
Location:
Posted: 12th Jul 2008 20:40
So that means scripts and flak? I didn't know that...
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 12th Jul 2008 21:09
No flak, just scripts.....

xyzz1233
17
Years of Service
User Offline
Joined: 18th Nov 2007
Location:
Posted: 12th Jul 2008 22:02
Huh... I thought Urlforce's original mod, waaaaay before Lemur had that, along with a number of other wonders.
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 12th Jul 2008 23:35
yeh, but that was V1.0......but, I'm sure you can't use Flak in Lemur because the editor won't let you place Flak weapons, so even if the FPSC Game file made it all work perfectly, the editor would still stop it working.......

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