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FPSC Classic Models and Media / Light Map Problems

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Samus075
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location: Tallon IV
Posted: 9th Jul 2008 21:20
I have created a simple model of a grave and exported it into FPS Creator successfully. The texture goes with it also, but I also added a normal map to it. The texture is named D2, and the normal map is named N at the ends, which I believe is what you are supposed to have it as. They are in the same folder. Also, they have the bumpent effect on the model. I set a light in the scene, but during the Test game, the normal map does not seem to work. Any tips on getting it to work would be great. Thanks for the help in advance.

Samus075
Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 10th Jul 2008 01:21
i thinks it's a shader thing try enabling the shaders and a screenie would be nice

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Samus075
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location: Tallon IV
Posted: 10th Jul 2008 05:27
Never mind. I was saving it as a .tga, and when you put the model in game, it makes a copy of your textures .dds. I switched the .tga with the .dds and it worked with one of my models. If anyone had any other problems with light maps, that may be it also.

Samus075

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