I have created a simple model of a grave and exported it into FPS Creator successfully. The texture goes with it also, but I also added a normal map to it. The texture is named D2, and the normal map is named N at the ends, which I believe is what you are supposed to have it as. They are in the same folder. Also, they have the bumpent effect on the model. I set a light in the scene, but during the Test game, the normal map does not seem to work. Any tips on getting it to work would be great. Thanks for the help in advance.
Samus075