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FPSC Classic Scripts / proximity alarm

Author
Message
Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 9th Jul 2008 22:10
here is a script I made it blinks a light like an alarm and as you move closer by segment the light blinks faster here is the script


enjoy

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 9th Jul 2008 23:06
Cool.

Man, this take me back to the winter PGPS competition. I had a script like this for my alarms, but mine was a bit more complex. I had a camera entity mounted on the wall that waited until it saw the player, then it triggered the alarm lights and started spawning guards from behind security doors to go hunt the player.


Of course, yours will allow for more flexibility. I like it.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Indicium
16
Years of Service
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Joined: 26th May 2008
Location:
Posted: 10th Jul 2008 20:15
Would this not be better if it were all one state??

Sorry If im wrong
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 10th Jul 2008 20:39
...very nice scripting addition.

Greatly appreciated.


Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 10th Jul 2008 21:42 Edited at: 10th Jul 2008 21:43
it wouldn't work if it was all one state
@ Seth thanks for the compliment.

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein

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