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FPSC Classic Scripts / Supply drop?

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MadChicken Games
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Posted: 12th Jul 2008 00:34
Hey I was wondering would it be possible to do like army supply drops for the game.

Ideas:

1. A helicoppter flys past using a waypoint (to make it easyer instead of animating the propelers just fly by real quick)
2. A box drops down on a parachute floats to the ground and breaks open with health, weapon .ect (if possible yellow smoke to show position)
but hopefully the box does not fade away or owt.

Could this happen tell me what can and can't.


Thanks to everybody.
Plystire
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Posted: 12th Jul 2008 01:07
Helicopter, yes.
Box dropping, yes.
Box "floating" down on parachute, maybe.
break open to reveal health/ammo, yes.
Smoke, no. (Not a plume of smoke to be seen from far away, anyway)


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
++Will++
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Posted: 12th Jul 2008 01:12 Edited at: 12th Jul 2008 17:41
Quote: "1. A helicoppter flys past using a waypoint (to make it easyer instead of animating the propelers just fly by real quick)"

You can do that. Search "helicopter" and you'll find somewhere there a free, and pretty decent helicopter model. I guess you could just make it follow waypoints. And the propellers do rotate!

Quote: "A box drops down on a parachute floats to the ground and breaks open with health, weapon .ect (if possible yellow smoke to show position)"

In theory, you could spawn a box at a certain point, animate it to open revealing health, ammo, etc. And afterwards, using a timer, you could spawn a decal to go off using scripting.

Hope this helps!

++Will++

++Will's++ Music Packs- FREE!!
Go to the Models and Media section!
MadChicken Games
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Posted: 12th Jul 2008 01:48
Ok well never mind about smoke that was just a suggestion and I'm really glad most of it can get done now just what models will have to made or are they already out there.
Hybrid
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Posted: 12th Jul 2008 17:56
Here is what you would have to do:

Get a helicopter model, write a script to make it follow waypoints and animate the rotors spinning. Then, have a zone in the path of your chopper with an ai script that uses the anywithinwone command to then spawn the crate. Give the crate a destroy script that sets a variable to, lets say 5. Put your health and crate remains on the ground, but add another zone with them. Make a script that when the previous variable is five, the zone will activate its IFUSED property. Finally, give all of your items one common name. Baisicaly, set the up so that they will spawn when the IFUSED in the triggerzone is activated. There are many tutorials on this. I will help more, but this is all that hased to be done to make every part work.

wowblobby
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Posted: 14th Jul 2008 01:50
sorry for hijacking thread but would it be possible to make it drop right on the player like say he called it in or somethig like that so if he was stuck in the game they could come and drop ammo or helth for him?

touch the cat fell my bat
Hybrid
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Posted: 14th Jul 2008 02:42
No, you could not control where the drop origionated from, unless you put them everywhere in the map and set zones on the floor to tell which one would spawn after a key was pressed.

Little Bill
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Posted: 14th Jul 2008 18:16
Doesn't the helicopter have to be a charactor to follow waypoints? If so, just add 'ischaracter = 1' to the FPE.

MadChicken Games
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Posted: 14th Jul 2008 23:40
@ wowblobby that was my whole idea I just wanted to see if it was possible.
Hybrid
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Posted: 15th Jul 2008 00:01
The helicopter is a character model just search for it.

MadChicken Games
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Posted: 15th Jul 2008 23:56
I've searched but nothing came up on helicopters does anybody know a link to some.



Thanks
Hybrid
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Posted: 17th Jul 2008 01:16
search for helicopter in models and media.

MadChicken Games
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Posted: 18th Jul 2008 15:24
I have nowt
CoffeeGrunt
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Posted: 18th Jul 2008 19:30
Hmmm, wouldn't you be able to use SETTARGETNAME=X and MOVETOTARGET to make dynamic objects move to other dynamic objects?

wait, I'm so gonna test this......

MadChicken Games
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Posted: 20th Jul 2008 15:15
Hey I was wondering instead of the create dropping would it be possible to have a hidden bag I when you locate one you can press enter and then a inventory comes up with everything inside it then you just click on the objects you want and they get added to your own invetory.
Hybrid
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Posted: 20th Jul 2008 18:07
That is possible as well. It would take a little scripting, but it could work.

Plystire
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Posted: 20th Jul 2008 22:19
@Mad Chicken:

That could be a viable option, however, menus in FPSC are limited to the title and "pause" menus.

I made a way to overcome this limitation in Ply's Mod, though.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Hybrid
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Posted: 20th Jul 2008 23:05
Yes, you could not "click" the item, but you could use the keyboard to trigger the items.

zarock
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Posted: 21st Jul 2008 17:25
MR GRUNT how comes the test i would love to try this out i would try to make a call of duty style game

Proud lead creator of the 18 and in spare time maker of crappy MP maps
Indicium
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Posted: 21st Jul 2008 19:56
Does plys mod not activate a mouse pointer? or am i just imaginging things?
CoffeeGrunt
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Posted: 21st Jul 2008 21:44
Yes, use STARTMENU, then HUDSHOW=pointer......

Inspire
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Posted: 23rd Jul 2008 05:01
Quote: "Hmmm, wouldn't you be able to use SETTARGETNAME=X and MOVETOTARGET to make dynamic objects move to other dynamic objects?

wait, I'm so gonna test this......"


If I'm not mistaken, that's how the waypoints worked in Butter's sensei scripts.

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