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Geek Culture / Unbelievable graphics demo!

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Chris K
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Location: Lake Hylia
Posted: 13th Jul 2008 19:33
Holy crap this just completely blew my socks off.
http://www.youtube.com/watch?v=LIGWAYS5uRw&feature=related

This is pretty much the limit, right? I mean, this is photo-realistic under all but the closest scrutiny.

How many years before there is an idiot-proof program that can spit out photo-realistic models that can be built by adjusting sliders or with a kind of Spore editor?

Cloth simulation will be good enough to do the clothing, we already have automatic lip syncing...

Maybe once the graphics ceiling is hit we will see a boom in middleware and a return to the days when bedroom coders can make blockbuster titles.

-= Out here in the fields, I fight for my meals =-
UnderLord
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Posted: 13th Jul 2008 19:38
It might be sooner then you think

"I have noticed even people who claim everything is predestined, and that we can do nothing to change it, look before they cross the road."
Alucard94
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Posted: 13th Jul 2008 19:44
Agreed, technology advances at scary fast speeds. It'd be way sooner than you think


bond1
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Posted: 13th Jul 2008 21:40 Edited at: 13th Jul 2008 21:42
That's impressive for sure. But it's a static model. The illusion always seems to fall apart is when it starts to talk or animate - I think this is an area that could use the most improvement. I've yet to see convincing facial animation, it's always stiff and robot-like, and the skin moves like it's a rubber mask. Even in cutting edge films like Beowulf.

----------------------------------------
"Your mom goes to college."
power mousey
User Banned
Posted: 13th Jul 2008 22:05
"Maybe once the graphics ceiling is hit we will see a boom in middleware and a return to the days when bedroom coders can make blockbuster titles."

I agree with you, Chris.

But graphics is one part of a game. There are also the game design,controls, story, and other features too. But as long as the graphics are average or above.
However, with the rising price of gasoline and other products...which includes games, I don't have the budget to buy all these games,goto the movies, DVDs, music cds, and other entertainment items.
Let me just say that Fallout 3 will be my last official commercial retail game. I'm a Fallout Fanboy of Wasteland and Fallouts.



other than that, I will look for and play demos, shareware games, and also indie games. But those reasonablly priced. So yes, indie games will further fill the niche markets and more and beyond.

"_"
SunnyKatt
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Posted: 13th Jul 2008 22:22 Edited at: 13th Jul 2008 22:22
I saw that video before. The up-close head renders in crysis are very close to it.

Favorite Quote: Dramatized code? Code Drama!

Seppuku Arts
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Posted: 13th Jul 2008 22:45
Quote: "That's impressive for sure. But it's a static model. The illusion always seems to fall apart is when it starts to talk or animate - I think this is an area that could use the most improvement. I've yet to see convincing facial animation,"


Agreed, though there are decent applications and engines capable of realistic facial animation, so the technology is there, but I suppose it can be difficult to do, especially on larger scales - not as if they can use motion capture (or can they?)

As far as graphics go, we're getting closer and close and middle ware, I think we're nearly at that stage: You have programs that can generate character models, you have game engines that can make good games out of the box with no coding, there are texture generators, foilage, GUI images aren't difficult to make and Music just requires practice.

I'm currently playing with NeoAxis Engine and the amount of work it cuts out means I have a lot more time to work with modelling, level designs, learning to make music and learning to texture.

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
CoffeeGrunt
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Posted: 14th Jul 2008 00:11
Thank god, now that we've reached the final benchmark of astounding realism, Game devvers can stop obsessing about making their games look real and make some games with actual personality.......

Then again, I'd hate to see the engine stress if you had 20 fully done characters like that, and the rooms, weapons and such similarly done....

..Oh, and about the Lip-sync, I think Half Life 2's got that covered, the lip-synching on that is great!

jeffhuys
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Posted: 14th Jul 2008 00:27
My computer actually handles it.



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JoelJ
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Posted: 14th Jul 2008 02:15
I think that one of the problems have having people looking so real, is that you have to make EVERYTHING look that real, because if you don't, it makes everything look even worse.
I think of some games that have more of a cartoony theme, the graphics aren't the most outstanding, but they're consistent. The characters have to match their surrounding.
And I agree with coffee grunt, they need to start focusing on personality and game play.

anyway, that head is absolutely outstanding. I'm curious to see what will come of this.

[center]
jeffhuys
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Posted: 14th Jul 2008 02:22
Search for Adrianne on Youtube
That one's even better!



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Seppuku Arts
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Posted: 14th Jul 2008 03:02
Seems a little orientated on the sex appeal there Jeff. Though it's quite a high quality model there.

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
Benjamin
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Posted: 14th Jul 2008 03:19
Scared of a little bit of skin eh? If you're talking about this then yes it's pretty cool.

CoffeeGrunt
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Posted: 14th Jul 2008 08:27
Wow. This is pretty much it then. The end of our endevours into graphically upgrading. Just 40 years ago, we were playing Pong, and now, we're achieving graphics on an almost perfect level of realism.......

From here on I guess it's just about making it not lag when you have that level of detail all over a game.......

Alucard94
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Posted: 14th Jul 2008 08:35
Going to be quite gross though if you have a game that looks THAT real, all the blood and stuff would be incredible gory.


CoffeeGrunt
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Posted: 14th Jul 2008 10:02
Hey, wouldn't that mean that you'd probably have more games banned like manhunt was?

Seppuku Arts
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Posted: 14th Jul 2008 10:43
Quote: "Scared of a little bit of skin eh? If you're talking about this then yes it's pretty cool.
"


It is pretty cool, scared? No, but when you see youtube users getting turned on by this sort of stuff, then yes.

You can download some of these demos off of the nVidia nzone website, might be worth a look:

Adrianne:
http://www.nzone.com/object/nzone_downloads_nvidia.html

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
Mr Makealotofsmoke
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Posted: 14th Jul 2008 11:56
OR HERE
http://www.youtube.com/watch?v=DmwjuVEObCA


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lazerus
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Posted: 14th Jul 2008 16:17
you dont really know where they in computers do you?

theve made a cybernectic helment of sorts, it rams aload of needels into your neck to connect to you ,its really sick he left a few picks in a file locked in a cuboard

hes works with goverment contracters, in other words hes gone quite alot

Sunflash
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Location: Seattle, Wa
Posted: 14th Jul 2008 21:08
This is by no means the end of our graphical pursuits for realism, This is simply a static 3D head. Also, if you zoom into places like the eyelashes, you can tell it needs a little work.

Even if they do create perfectly realistic graphics, developers will always be making games that require different types of media, not just the crazily realistic type

Whenever I see a game that seems really realisic, such as Crysis, I always wonder what my kids will say when they see it. Will they laugh at it and dismiss it as an artifact compared to games then? For instance, I laughed at my dad when he told me that the odler Star Wars movies were VERY realistic to him when he saw them. But look how far we've come?

Mountain Dew, happiness in a bottle.
NeX the Fairly Fast Ferret
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Posted: 14th Jul 2008 22:09
Yes, look how far we've come, instead of very lifelike latex puppets and the like, we have diabolical CGI. Wonderful. Not that there weren't a lot of dodgy moments pre-CGI.


I fail at life. No, really.
Chris K
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Posted: 14th Jul 2008 23:00
Quote: "if you zoom into places like the eyelashes"


Oh gnoes!!!

Seriously, in terms of anything reasonable, this is indistinguishable from a real head, is it not.

-= Out here in the fields, I fight for my meals =-
Sid Sinister
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Posted: 15th Jul 2008 00:25
It's getting closer to photorealism, but it's definitely not. I wasn't feeling the whole realistic thing. It's impressive, but not photo realistic.

Which brings me to ask... why are we trying to move towards photo realism? Isn't the whole concept of a photo two dimensions? With advancements in technology, we should be trying to move in a direction where we can fully immerse ourselves in the environment, breaking the frame of the photograph if you may. Reaching out and touching objects, smelling them, tasting them. Only sight and hearing is being manipulated right now, and sight is only being displayed on a flat screen. That's like 3.5 other senses to really tap into.

Anyway, it's just a figure of speech I guess.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
Sunflash
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Posted: 15th Jul 2008 00:28
Quote: "Seriously, in terms of anything reasonable, this is indistinguishable from a real head, is it not.
"


Perhaps, but my point is we still have plenty of room for improvment

Mountain Dew, happiness in a bottle.
Alucard94
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Posted: 15th Jul 2008 01:08
Quote: "Reaching out and touching objects"

So you mean like feeling real feelings? Nice, I would love the feeling of being shot in a action game.


RedneckRambo
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Posted: 15th Jul 2008 01:30
I showed my mom the static head, she's not very smart with all this stuff so she said and I quote, "Oh it's just a picture of a person's head." Hahaha!


Alucard94
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Posted: 15th Jul 2008 01:33
Quote: "I showed my mom the static head, she's not very smart with all this stuff so she said and I quote, "Oh it's just a picture of a person's head." Hahaha!
"

Well it is a picture of someone's head... Only in 3D. Still a picture.


Sunflash
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Posted: 15th Jul 2008 05:46 Edited at: 15th Jul 2008 05:48
Quote: "So you mean like feeling real feelings? Nice, I would love the feeling of being shot in a action game."


You already can! A guy local to my area (I think) invented this vest that looks like an ordinary bullet proof vest, it's used with consoles to simulate hits to the body/stomach area. You can adjust the force up all the way till it's powerful enough to bruise

Who would fund such a project? The US Military, turns out they want to use it for training simulations. Further more, they are hiring the guy to make it so they can adjust the power until it could possibably break a rib... ouch.

Also, even though few people know about this accessory, a few big games have already implemented support for it! Off the top of my head I know that Crytek was very interested in the device, they have implemented support for it in Crysis, and I believe Far Cry 2 will have support for it. I think all in all, something like 18 titles support it, but I've forgot which.

I wish I could dig up the article, it might still be in my email, my mum forwarded it to me from the Seattle Times (my local newspaper). I think there was also an article on the BBC, but I could be wrong. lol, sorry for the rambling, it was just something I was REALLY interested in

Mountain Dew, happiness in a bottle.
SirFire
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Posted: 15th Jul 2008 06:31
Chris K, Mr Makealotofsmoke, -1 for not linking your links

It takes what, 5 seconds to link a link?

If you combined the time spent for each person cutting/pasting that text into a new tab/window, how many seconds would that be?

If you're going to link, do it right!

_____________________
Windows Vista: Just say no.
Big Man
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Posted: 15th Jul 2008 19:47
I dont know why but i like my game graphics to have a sense of unrealism. I dont want to feel as if im playing a game with real people in it (If that makes any sense) I like to know as im playing that it is computer graphics and not video camera footage.
BM

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NeX the Fairly Fast Ferret
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Posted: 15th Jul 2008 22:55
I must agree, style should come first and foremost. Some games (GTA4, etc) are all realism and no style. It gets boring. Grey walls, brown floor and gloomy lighting. Realistic, but so uninteresting. I prefer things with quirky and adventurous styles.


I fail at life. No, really.

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